azrid wrote:Ysh wrote:azrid wrote:Also when a game has RNG someone is going to be the biggest loser.
There is many way to mitigate this problem:
- Make RNG high only in area of game that is not critical to competition.
- Reduce variance between good roll and bad roll in term of how effective it is.
- Do not use true RNG, and instead use system that implements changing odds based on previous outcomes.
To argue against that I would say the contrast of getting a miserable roll versus a crazy high roll makes you appreciate the good times more.
There is a real danger of losing that feeling.
I do agree with you though.
Yes, there is something to be said for using random to bring excitement and I think many game use this mechanism to good effect. Obvious example is in game where you kill some creature and it has small chance to give rare loot. I think difference between this system and credo in Haven is baseline result. In these other game, even if I do not get a good roll for Really Rare Item™, I will still get other things for kill this creature (e.g. experience points, crafting materials, gold pieces, etc.). In Haven credo, if I get bad roll, I am ''losing progess'' since I ''must'' abandon this quest.
Other thing is that I have contingency for this item in most games. Even if I kill a thousand of this creature and never get Really Rare Item™, maybe I will have gotten enough of the common drop to sell and then buy this rare item. Player have alternative means to progress to this goal of Really Rare Item™. In Haven credo, there is no alternative. You pray that you get good roll and can move forward, and not that you get bad roll and move backward. Player feel like he have little agency here and he will not like this I think.
I suppose it can be added to the above list, ''ability to circumvent RNG with more predictable, though perhaps slightly longer, method of acquisition.'' In general, I think player want to feel like his action in game is having some positive effect for him. He want to know that with every action, he is becoming closer to his goal. Otherwise he feels like he simply spins his wheels.