Fear the Beast!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Fear the Beast!

Post by Damon_Cooper »

So, to prevent mass-alt killing of high q animals on day one, maybe we could have some limitations? so one can't aggro wild beast (with message "No fuck! Im too scared") before getting some skill which would require some increased stats (like 50 STRAGICON and 50 in melee/ua).
Enjoyment's alternative account
User avatar
Zentetsuken
Posts: 2128
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Fear the Beast!

Post by Zentetsuken »

So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Embers
Posts: 100
Joined: Sat May 07, 2016 5:15 pm

Re: Fear the Beast!

Post by Embers »

how about you mind your god damn business instead of "preventing" someone from enjoying his game
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Fear the Beast!

Post by Damon_Cooper »

Zentetsuken wrote:So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?
I didn't said the animal wouldn't aggro a char without it
Enjoyment's alternative account
User avatar
Zentetsuken
Posts: 2128
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: Fear the Beast!

Post by Zentetsuken »

Damon_Cooper wrote:
Zentetsuken wrote:So you want us to be able to literally bump in to a bear, and for the bear to not be able to agro because you should be mindful of the fact that we aren't ready to kill him yet?

So we could just spawn like 5 atls to wander around together and stand in a circle around a ferocious deadly walrus, foaming at the mouth with rage, so a higher stat character can agro and kill it, but it wont attack the wall of flesh keeping it still because they are pure souled newbies whose stats indicate that they do not yet deserve to be punished?
I didn't said the animal wouldn't aggro a char without it
So you think people that are stupid enough to attack a bear on day one should not be punished?
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Fear the Beast!

Post by Damon_Cooper »

Zentetsuken wrote:So you think people that are stupid enough to attack a bear on day one should not be punished?
I think ppl that are smart enough to attack a bear on day one with 10 fresh alts should be punished.
Or we need more AoE attacks for mobs
Enjoyment's alternative account
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Fear the Beast!

Post by Granger »

There is a valid point though, the ability to cheese kill a high quality big animal the first days speeds up progression of the ones that manage it massively.

I know, we're all used to that to some degree... but it is really good that this is possible? I think not.

As it's quite impossible to keep players from cheesing animals I suggested this change which would at least reduce the fallout of it happening.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Fear the Beast!

Post by Robertzon »

How do you kill an animal with multiple alts?
Damon_Cooper
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Fear the Beast!

Post by Damon_Cooper »

Robertzon wrote:How do you kill an animal with multiple alts?
animal can't kill multiple ppl at once in one shot, so while he kills one, others are killing him...
like here
Enjoyment's alternative account
User avatar
blinx
Posts: 124
Joined: Wed Feb 14, 2018 3:26 am
Location: Seattle

Re: Fear the Beast!

Post by blinx »

No, because:

1) No.

2) It being a bad idea to fight something way stronger than you never stopped anyone from being stupid enough to do it.

3) This would prevent people who actually get large groups of players together to cooperatively hunt from doing so.

4) Honestly, if someone is willing to make a bunch of alts just to kill animals with they deserve the benefits of that labor. You'd need a LOT of them to really make that work.

5) q of animals doesn't affect strength

6) q of animals wont be high at world gen, q of wild animals is raised by quest completions

Return to “Critique & Ideas”