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mvgulik wrote:Mmm. Near the end of world 11 I encountered a soil spot inside a mudflat.
And the given explanation for that (think it was at Discord Rob wiki channel) was that someone might have dropped/inserted some soil into that location. (in hindsight that makes not 'that' much sense)
This of course conflicts with not being able/allowed to insert soil/clay/stuff into mudflat tiles.
Ergo: Time to do a little checkup.
Yep.
Mudflad terrain resists inserting stuff. (Seems any/all stuff ... checked with: Soil, Worm, Granite (stones, etc), Stone axe (user items), and of course Acre/Red-Clay (any clay))
(Guess my initial thought on the soil-spot inside a mudflat was still the better one. Probably super-grid-corner related (although I never checked that part, ... (Which seems to not fit either - lol) ).)
Thaydi wrote:I've found a dirt spot on a flat surface on a mudflat too. It means that it wasn't made by someone, but instead it spawned naturally.
mvgulik wrote:Aha, thanks for confirming this is also still possible in the world 12 version.Thaydi wrote:I've found a dirt spot on a flat surface on a mudflat too. It means that it wasn't made by someone, but instead it spawned naturally.
That (natural generated) idea also crossed my mind. (although some time after writing my previous post)
Lets see ... Think I call it a "None polygon-shaped single-terrain-type area world generator hiccup".
... Makes we wonder a bit how those cases are processed by the client(s) (as these cases seem to not visual show up on the map(s))
... If its a general thing ... there seems to be the possibility (of detecting this) also on other terrains that generate other stuff than soil.
Moved / Split this particular terrain-point oddity to a separate topic. Terrain map-point hickups
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