A image from some post I did on ground type boundary lines.
(If image edit/processing speed is important. Maybe github: libvips might be of some interest.)
discospaceman wrote:I suppose it takes some time before grids are pushed to live?
I've uploaded quite a few this morning.
voiddancer wrote:Tell me please, how do you solve the problem of mixing tiles? Like caves on the surface.
algeralith wrote:I went ahead and made a version of the map with simplified tiles. Let me know what you guys think.
It's already been suggested that I consider making it the default, though I'm not sure.
Take a look
https://odditown.com/haven/map/#&simple=true
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
mvgulik wrote:O yea. just in case.
A image from some post I did on ground type boundary lines.---
(If image edit/processing speed is important. Maybe github: libvips might be of some interest.)
algeralith wrote:It just seemed like more people were interesting in having lines.
Ysh wrote:I think simple mode is too simple.
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