Villages/cities and borders Jackard wrote: Sourcecontested authority objects definitely sounds better. its too bad they dont cover more space though, so you could have territories and shifting borders
Morgant wrote: This sounds pretty good, actually. Contested borders. Would work even better if things worked on a larger scale, for instance, villages band together to form a "Nation" which projects it's own border, with which towns In that nation can't be built outside of that border, if you want to add a town to your nation that's just a little too far from the border, you would need to add some sort of outpost, or assimilate another town within that area to increase your range. Benefits for being in a nation, besides the obvious ones, could be cheaper teleport back and forth between the towns of a nation using signposts, or something similar. This whole thing reminds me of Rise of Nations.
Also, thought it should go without saying, all opinions and all just putting thoughts out there.
That a pretty cool idea. Maybe village influence could be splitt in some kind of "inner influence" (= system currently used) and "outer influence". "Outer influence" has
much larger influence radius it affects(size of local/regional maps). Everyone can still act in that zone like there was no influence at all, but villages can build
sentry towers. These tower yield a big zone of "outer influence" and can be used by the members as some kind of crossroad system (with heavily reduced costs of travel weariness of course

). Rival towers can either be captured or destroyed.
Reminds me of "Settler 3/Siedler 3"


Last edited by Bigfish on Sun Feb 21, 2010 4:21 pm, edited 1 time in total.