Laremere wrote:Look bub, I have clearly told you even if your argument were valid that it's not happening, because the devs have very, very, very clearly stated their opinion on this mater and as they are the ones designing and making the game, their word is final. So you now you should drop the issue and stop resorting to personal attacks, which are quite pathetic anyway.
Coins will come into use more when more coins can be stored in ones inventory, the game's population grows, and specialization becomes more viable/necessary.
LINK ME to it.
Hell, I don't even know if you're
disagreeing with me anymore. If you don't, say you don't and stop playing junior moderator yes-man to a concept you don't agree with. I can't even tell from what Jorb/Loftar said what their stance is.
If they're against "artificial" value of coins, there's absolutely no artificiality in minting. It's entirely market-based and player driven. Base material value still matters and they can be smelted down if they depreciate. The only thing that changes is players have the
ability to start up an actual currency/trading center/town and not tossing around 1/99ths of bars. That's not a monetary system, that's bartering with bits of metal.
If they're making coins
magically take up less inventory space when
they are supposed to be worth their own material and cannot ever be actual minted coins but forever will be 1/99ths of bars (somehow this is what you say the Devs want vOv) to increase their value, that is in and of itself an artificial value assigned to them. Not just artificial, *magical*
Also, your coin pressing to transport idea falls to the wayside when you realize that you only get 99 coins when making them, so you'll have extra.
Oh no I transported 100 bars and only got 99 back. ~waysided~