Locks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Locks

Postby Repercussionist » Sat Nov 20, 2010 1:15 am

krawco wrote:Would be great if it was possible to lock containers.


It is. The strongbox requires a key to access and has high soak damage.


It's also 3 bronze and 2 steel.
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Re: Locks

Postby BWithey » Sat Nov 20, 2010 1:42 am

loftar wrote:That isn't actually necessarily true though, I think. It should be perfectly reasonable to create a new character and arrange for a prison-bust, for example. And, for that matter, one part of imprisoning someone is that you usually let them out after some time. I'm not completely unconvinced. Of course, right now, it's impossible to create a prison, since you can't move someone's hearth fire.



I suggest shackles my good Loftar. Have them act like a vehicle.. You can't fast travel while pulling a cart, or in a wagon. The trick, of course, is figuring out how to prevent them from being able to log in at their hearth fire while in stocks.
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Re: Locks

Postby BWithey » Sat Nov 20, 2010 1:48 am

Also:

These are posts I previously made on the topic:
viewtopic.php?p=123318#p123318
viewtopic.php?p=123318#p123730
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Re: Locks

Postby krawco » Sat Nov 20, 2010 6:32 pm

BWithey wrote:Also:

These are posts I previously made on the topic:
viewtopic.php?p=123318#p123318
viewtopic.php?p=123318#p123730


Those were created after this one. Check the dates.
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Re: Locks

Postby Repercussionist » Sun Nov 21, 2010 3:09 am

krawco wrote:
BWithey wrote:Also:

These are posts I previously made on the topic:
viewtopic.php?p=123318#p123318
viewtopic.php?p=123318#p123730


Those were created after this one. Check the dates.


But before his post in this thread, which is what he was referring to.
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Re: Locks

Postby Legolas6531 » Sun Nov 21, 2010 3:25 am

On the topic of prisons, me and my village was talking about taking someone and putting them on an island with nothing on it, say, a 10x10 square on a lake with a brick wall around it. Ferry the prisoner over, make them build their hearth fire inside the prison so you can see if they're online (the flame turns a darker shade of green if someone is online, so if the flame is dark green and no one is in there, then they've somehow escaped. Also if there's just a pile of sticks or an unlit fire, then they've escaped and moved their fire.)
The brick wall would give it a realistic touch and I think it's a good punishment for thieves and murderers. I mean, you kill the murderer and then they just start over with some LP from the previous character. If you keep them locked up, then they won't die as quickly and easily as a murder.
Please reply on this idea, I think it would be pretty cool and it doesn't have to be an official change in the game, it's just an idea to put out to other villages.
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Re: Locks

Postby Repercussionist » Sun Nov 21, 2010 3:40 am

Legolas6531 wrote:make them build their hearth fire inside the prison


How do you plan on doing this?
With the current system, unless you physically log into their account and move it for them, you can't.
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Re: Locks

Postby Repercussionist » Sun Nov 21, 2010 3:40 am

Edit: Tech failure, accidental double post.
Last edited by Repercussionist on Sun Nov 21, 2010 4:24 am, edited 1 time in total.
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Re: Locks

Postby Legolas6531 » Sun Nov 21, 2010 3:48 am

Repercussionist wrote:
Legolas6531 wrote:make them build their hearth fire inside the prison


How do you plan on doing this?


Same as you would do in real life; do something that would "urk" them. Also, you could just destroy their Hearth Fire, the HF inside helps to know if he's online and still inside the "prison"
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Re: Locks

Postby Repercussionist » Sun Nov 21, 2010 4:36 am

Legolas6531 wrote:
Repercussionist wrote:
Legolas6531 wrote:make them build their hearth fire inside the prison


How do you plan on doing this?


Same as you would do in real life; do something that would "urk" them. Also, you could just destroy their Hearth Fire, the HF inside helps to know if he's online and still inside the "prison"


Let me see if I have this straight. You're trying to keep them inside a fortress that you build, correct?
You can't move their HF, they have to do so, and nobody is going to willing imprison themselves. If you destroy their HF (besides leaving vandalism scents, whether it's on a claim or not), it gives them the ability to do a random wilderness spawn, or to spawn at a village/charter stone they are linked to. There is no set way of keeping them in the prison as of yet since there is always some way that they can travel out.
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