
Delamore wrote:Wurm uses a system in which you craft the item at a base value which uses your skill, the tool used to make it and the material to give you a lowish quality.
Then you use your skill, tools and materials to improve the item, the chance of failure (Loses a slight amount of quality) is based on tool, material and skill being used in the improvement.
The idea is that a high up smith might buy the swords from a newbie and improve them up so he can resell them.
But that didn't happen often because the Wurm economy was broken for so many other reasons.
Laremere wrote:It'd also be nice if armor repair was introduced too. It would take some material, but upkeep should be a bit less than making the same armor over again. Would make it so that there are trips to the blacksmith to repair armor. Possibly armor that has no hp left goes into a ruined state. You still can wear it, but it's useless as armor until it is repaired.
loftar wrote:Delamore wrote:Wurm uses a system in which you craft the item at a base value which uses your skill, the tool used to make it and the material to give you a lowish quality.
Then you use your skill, tools and materials to improve the item, the chance of failure (Loses a slight amount of quality) is based on tool, material and skill being used in the improvement.
The idea is that a high up smith might buy the swords from a newbie and improve them up so he can resell them.
But that didn't happen often because the Wurm economy was broken for so many other reasons.
The reason I'm not too fond of that system, at least not upon just hearing about it, is that it seems to remove the necessity to keep the entire base of the resource tree properly leveled. If you can just craft a worthless sword from worthless steel and then improve it, it would remove any incentive to improve the steelmaking process. Maybe some secondary mechanic could be introduced, though -- like, I don't know, improving a sword provided you have good steel. It seems you could just make a sword directly from that steel then, though. I don't know, really.
Neither did the wurm online creator.loftar wrote:improving a sword provided you have good steel. It seems you could just make a sword directly from that steel then, though. I don't know, really.
loftar wrote:First of all, the quality number is limitless in itself.
You can't forge legendary metal items without a legendary anvil, without legenary iron, without legendary picks, without...lazerdix wrote:Having player crafted "legendary" items floating around would just be damn neat.
lazerdix wrote:As a side note, I think what would be awesome with this whole system is a way to name items you craft.
Having player crafted "legendary" items floating around would just be damn neat.
Jackard wrote:ps. i like the looks of the new grassland (?)
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