Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.

Stuff: Persistent Cadavers

Postby jorb » Thu Jul 01, 2010 1:31 am

We've been developing tonight, and here's what's new.

Animal cadavers are now persistent, and can be put in carts/wagons/boats.

That is not all. Enjoy.

NINJA: Oh, we're making the strongboxes completely immobile this friday. Move 'em or don't, ever.
‎"There is no means of avoiding the final collapse of a boom brought about by credit expansion. The alternative is only whether the crisis should come sooner as the result of a voluntary abandonment of further credit expansion, or later as a final and total catastrophe of the currency system involved."

- Ludwig von Mises
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 1:33 am

Decent update, but worth the title Stuff?

Edit: Perhaps Mini-Stuff? :) or "Fixes"?
Last edited by DatOneGuy on Thu Jul 01, 2010 1:33 am, edited 1 time in total.
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Re: Stuff: Persistent Cadavers

Postby DisasterMedic » Thu Jul 01, 2010 1:33 am

I hope the bubble bubble toil and trouble that you broadcast before the reboot is a hint that we should make glue, and then proceed to huff said glue.
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Re: Stuff: Persistent Cadavers

Postby blazsword » Thu Jul 01, 2010 1:35 am

jorb wrote:We've been developing tonight, and here's what's new.

Animal cadavers are now persistent, and can be put in carts/wagons/boats.

That is not all. Enjoy.

NINJA: Oh, we're making the strongboxes completely immobile this friday. Move 'em or don't, ever.


Thanks jorb! I was thinking about that with the animal cadavers.. seems you made my dream come true.. Anyway no more bug abuse with the strongboxes :D
Thank you SacreDoom for the awesome profile picture you made!
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Re: Stuff: Persistent Cadavers

Postby Tacheron » Thu Jul 01, 2010 1:35 am

No more strongbox gates...cave people will be devastated :D
This is not a test of power
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Let justice be done
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Re: Stuff: Persistent Cadavers

Postby freckleskitty » Thu Jul 01, 2010 1:36 am

yaey
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Re: Stuff: Persistent Cadavers

Postby kralmir » Thu Jul 01, 2010 1:40 am

what do you mean with "persistent" , persistent in what way?
i'm only as nice as people DESERVE to be treated. if i'm telling you to die then it's very much deserved.

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Re: Stuff: Persistent Cadavers

Postby DatOneGuy » Thu Jul 01, 2010 1:45 am

This is the worst update since I started playing thanks to the strongbox change.
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Re: Stuff: Persistent Cadavers

Postby Caliku » Thu Jul 01, 2010 1:47 am

kralmir wrote:what do you mean with "persistent" , persistent in what way?


per·sis·tent
adj.
1. Refusing to give up or let go; persevering obstinately.
2. Insistently repetitive or continuous: a persistent ringing of the telephone.
3. Existing or remaining in the same state for an indefinitely long time; enduring: persistent rumors; a persistent infection.
4. Botany Lasting past maturity without falling off, as the calyx on an eggplant or the scales of a pine cone.
5. Zoology Retained permanently, rather than disappearing in an early stage of development: the persistent gills of fishes.

I'm guessing that means they won't despawn anymore until you've collected the bones from them.
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Re: Stuff: Persistent Cadavers

Postby Sarchi » Thu Jul 01, 2010 1:47 am

Persistent animal cadavers? I'm not sure what you're talking about. Care to explain, please?
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