Stuff: Persistent Cadavers

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Stuff: Persistent Cadavers

Post by jorb »

We've been developing tonight, and here's what's new.

Animal cadavers are now persistent, and can be put in carts/wagons/boats.

That is not all. Enjoy.

NINJA: Oh, we're making the strongboxes completely immobile this friday. Move 'em or don't, ever.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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DatOneGuy
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Location: I'm in Miami, trick.

Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

Decent update, but worth the title Stuff?

Edit: Perhaps Mini-Stuff? :) or "Fixes"?
Last edited by DatOneGuy on Thu Jul 01, 2010 1:33 am, edited 1 time in total.
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DisasterMedic
Posts: 6
Joined: Sat Apr 24, 2010 2:28 am

Re: Stuff: Persistent Cadavers

Post by DisasterMedic »

I hope the bubble bubble toil and trouble that you broadcast before the reboot is a hint that we should make glue, and then proceed to huff said glue.
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blazsword
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Location: Sweden

Re: Stuff: Persistent Cadavers

Post by blazsword »

jorb wrote:We've been developing tonight, and here's what's new.

Animal cadavers are now persistent, and can be put in carts/wagons/boats.

That is not all. Enjoy.

NINJA: Oh, we're making the strongboxes completely immobile this friday. Move 'em or don't, ever.
Thanks jorb! I was thinking about that with the animal cadavers.. seems you made my dream come true.. Anyway no more bug abuse with the strongboxes :D
Thank you SacreDoom for the awesome profile picture you made!
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Tacheron
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Joined: Fri Apr 16, 2010 12:11 pm

Re: Stuff: Persistent Cadavers

Post by Tacheron »

No more strongbox gates...cave people will be devastated :D
This is not a test of power
This is not a game to be lost or won
Let justice be done
freckleskitty
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Joined: Tue Mar 09, 2010 12:48 am

Re: Stuff: Persistent Cadavers

Post by freckleskitty »

yaey
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kralmir
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Location: a moderate sized box.

Re: Stuff: Persistent Cadavers

Post by kralmir »

what do you mean with "persistent" , persistent in what way?
[5:09:24 AM] kralmir: shrek is love
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[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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DatOneGuy
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Location: I'm in Miami, trick.

Re: Stuff: Persistent Cadavers

Post by DatOneGuy »

This is the worst update since I started playing thanks to the strongbox change.
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Caliku
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Joined: Sun Dec 20, 2009 11:03 am

Re: Stuff: Persistent Cadavers

Post by Caliku »

kralmir wrote:what do you mean with "persistent" , persistent in what way?
per·sis·tent
adj.
1. Refusing to give up or let go; persevering obstinately.
2. Insistently repetitive or continuous: a persistent ringing of the telephone.
3. Existing or remaining in the same state for an indefinitely long time; enduring: persistent rumors; a persistent infection.
4. Botany Lasting past maturity without falling off, as the calyx on an eggplant or the scales of a pine cone.
5. Zoology Retained permanently, rather than disappearing in an early stage of development: the persistent gills of fishes.

I'm guessing that means they won't despawn anymore until you've collected the bones from them.
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Sarchi
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Re: Stuff: Persistent Cadavers

Post by Sarchi »

Persistent animal cadavers? I'm not sure what you're talking about. Care to explain, please?

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