Yes I am using the x64 version of the client, and it gets to the point that I said in my previous post. When i attempted to use the x32 just to see what happens, after editing the .batch file correctly it did not even get to the point the x64 did; java had an error that just flashed the dos and everything closed out. In other words, the x32 is even worse off for me and at this point I am stumped.dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.
Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
Hm... This is really strange. Do you use x64 version of client?
Game Client modified by Ender
Moderator: Phades
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dirtydog
- Posts: 12
- Joined: Wed Jun 02, 2010 9:00 am
Re: Game Client modified by Ender
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Juba
- Posts: 1
- Joined: Sun Nov 13, 2011 1:10 am
Re: Game Client modified by Ender
After following the install instructions and trying to log in I got this error message "Connection refused: connect" any help?
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Igorzyn
- Posts: 40
- Joined: Fri May 20, 2011 6:58 pm
Re: Game Client modified by Ender
There's a way to zoom in/out with the keyboard?
(l know l can do with mouse, but l wanna know if l can with keyboard)
(l know l can do with mouse, but l wanna know if l can with keyboard)
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Chrismas
- Posts: 575
- Joined: Tue Jul 19, 2011 10:37 pm
- Location: Australia
Re: Game Client modified by Ender
I did check, but I mean the specific typing for the emoticon. Like I found out B) and B] yesterday. I never would've guessed that.EnderWiggin wrote:Can you provide any crash logs?yamaoni wrote:Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
Look into smileys.conf in client folder.Chrismas wrote:Can you tell us all the things for smileys?
like![]()
and stuff.
Hm... This is really strange. Do you use x64 version of client?dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.
Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!

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ozjosh22
- Posts: 73
- Joined: Sat Sep 17, 2011 7:23 am
Re: Game Client modified by Ender
thks for clint m8 
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
New version available through updater and update archives at MediaFire and Taggedup. Changes:
- fixed illumination cutting off when zooming out.
- added button to minimap panel to toggle map drawing between normal and simple
- added tooltips for minimap panel buttons
- fixed crash when clicking on action in toolbar, if this action is unavailable for this character.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
EnderWiggin wrote:
- added button to minimap panel to toggle map drawing between normal and simple
Thanks.
Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
It's coming from the server.mvgulik wrote:Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Client modified by Ender
So now that the radar cat is out of the bag, will you include it in your client? The current versions of it require turning off updates for your client 
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dirtydog
- Posts: 12
- Joined: Wed Jun 02, 2010 9:00 am
Re: Game Client modified by Ender
Hmmm, still having that same exact error. Any ideas on what I could do to fix it? I login, hear the music, see my character, but as soon as I click "where you logged out" I receive this.
Code: Select all
C:\Users\A-Beast\Desktop\HnH_Ender_x64>"C:\Program Files\Java\jre6\bin\java.exe"
-Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexRT.fill(TexRT.java:74)
at haven.TexGL.create(TexGL.java:58)
at haven.TexGL.render(TexGL.java:84)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1205)
at haven.MapView.draw(MapView.java:1352)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:108)
at haven.UI.draw(UI.java:146)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexRT.fill(TexRT.java:74)
at haven.TexGL.create(TexGL.java:58)
at haven.TexGL.render(TexGL.java:84)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1205)
at haven.MapView.draw(MapView.java:1352)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:108)
at haven.UI.draw(UI.java:146)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)