dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.
Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
Hm... This is really strange. Do you use x64 version of client?
Yes I am using the x64 version of the client, and it gets to the point that I said in my previous post. When i attempted to use the x32 just to see what happens, after editing the .batch file correctly it did not even get to the point the x64 did; java had an error that just flashed the dos and everything closed out. In other words, the x32 is even worse off for me and at this point I am stumped.
yamaoni wrote:Just made bloom for the first time, taking it out of the finery crashed both my characters; worked on the original client, but just having the bloom in my inv seemed to cause the crash.
Can you provide any crash logs?
Chrismas wrote:Can you tell us all the things for smileys? like and stuff.
Look into smileys.conf in client folder.
dirtydog wrote:Have used enders client before in previous worlds. Went to start using it again this world and ran into the error that a few others seem to have. I can get as far as clicking the new character, or either of the play buttons (where you logged out, at your hearth). As soon as I click either of those I hit this error.
Now, I run windows 7 64 bit with 64 bit java and mozilla. I have reinstalled java, enders client and the update, rebooted multiple times. If there is any solution to this I would greatly appreciate it!
Hm... This is really strange. Do you use x64 version of client?
I did check, but I mean the specific typing for the emoticon. Like I found out B) and B] yesterday. I never would've guessed that.
added button to minimap panel to toggle map drawing between normal and simple
Thanks.
Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
mvgulik wrote:Ps: Just something I'm wondering about. The day value in the gui-clock tooltip. Is that a value directly coming from the server, or is it calculated by the client ?
So now that the radar cat is out of the bag, will you include it in your client? The current versions of it require turning off updates for your client
Hmmm, still having that same exact error. Any ideas on what I could do to fix it? I login, hear the music, see my character, but as soon as I click "where you logged out" I receive this.
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363) at haven.HavenPanel.run(HavenPanel.java:392) at java.lang.Thread.run(Unknown Source) Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value) at haven.GOut.checkerr(GOut.java:78) at haven.TexRT.fill(TexRT.java:74) at haven.TexGL.create(TexGL.java:58) at haven.TexGL.render(TexGL.java:84) at haven.TexRT.render(TexRT.java:62) at haven.Tex.crender(Tex.java:85) at haven.Tex.crender(Tex.java:89) at haven.GOut.image(GOut.java:113) at haven.MapView.drawmap(MapView.java:1205) at haven.MapView.draw(MapView.java:1352) at haven.Widget.draw(Widget.java:289) at haven.RootWidget.draw(RootWidget.java:108) at haven.UI.draw(UI.java:146) at haven.HavenPanel.redraw(HavenPanel.java:268) at haven.HavenPanel$1.display(HavenPanel.java:91) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL Canvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut $GLException: GL Error: 1281 (invalid value) at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas. java:410) at javax.media.opengl.GLCanvas.display(GLCanvas.java:244) at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363) at haven.HavenPanel.run(HavenPanel.java:392) at java.lang.Thread.run(Unknown Source) Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value) at haven.GOut.checkerr(GOut.java:78) at haven.TexRT.fill(TexRT.java:74) at haven.TexGL.create(TexGL.java:58) at haven.TexGL.render(TexGL.java:84) at haven.TexRT.render(TexRT.java:62) at haven.Tex.crender(Tex.java:85) at haven.Tex.crender(Tex.java:89) at haven.GOut.image(GOut.java:113) at haven.MapView.drawmap(MapView.java:1205) at haven.MapView.draw(MapView.java:1352) at haven.Widget.draw(Widget.java:289) at haven.RootWidget.draw(RootWidget.java:108) at haven.UI.draw(UI.java:146) at haven.HavenPanel.redraw(HavenPanel.java:268) at haven.HavenPanel$1.display(HavenPanel.java:91) at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78 ) at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435) at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1 94) at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL Canvas.java:452) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.awt.EventQueue$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)