-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Mirkwood Offering... as awesome as I think it is?
Maybe I'm being too devious and vague with my comments.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Mirkwood Offering... as awesome as I think it is?
Mirkwood is, at QL 10, the second best curio in the game and can be (slightly) scaled with quality using high quality tree seeds lategame and high quality entrails early gameGenghisKhan44 wrote:aah... so perhaps not a great late-game curio?
Edit: Ruined it with my spoonfeeding, sorry magicman.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
-
Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: Mirkwood Offering... as awesome as I think it is?
Tree seeds too inefficient, take too long to grow. There's a berry bush that gives 5 or 6 usable berries for mirkwood offerings.g1real wrote:Mirkwood is, at QL 10, the second best curio in the game and can be (slightly) scaled with quality using high quality tree seeds lategame and high quality entrails early gameGenghisKhan44 wrote:aah... so perhaps not a great late-game curio?
Edit: Ruined it with my spoonfeeding, sorry magicman.
They're going to be quite high quality at lategame, if there's still mirkwood logs left by then lol.
-
g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Mirkwood Offering... as awesome as I think it is?
Elderberry bushes can give up to 14 berries.Orcling wrote:Tree seeds too inefficient, take too long to grow. There's a berry bush that gives 5 or 6 usable berries for mirkwood offerings.g1real wrote:Mirkwood is, at QL 10, the second best curio in the game and can be (slightly) scaled with quality using high quality tree seeds lategame and high quality entrails early gameGenghisKhan44 wrote:aah... so perhaps not a great late-game curio?
Edit: Ruined it with my spoonfeeding, sorry magicman.
They're going to be quite high quality at lategame, if there's still mirkwood logs left by then lol.
I dearly hope mirkwood logs can be generated somehow/regenerated by the world. Trees dying etc.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
-
wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Mirkwood Offering... as awesome as I think it is?
It'd be awesome if mirkwood were just decayed logs... XD
-
Gacrux
- Posts: 120
- Joined: Tue Jan 11, 2011 5:17 am
Re: Mirkwood Offering... as awesome as I think it is?
If you live near enough swamps they are never a problem also metal axe and you're good to gowolf1000wolf wrote:It'd be awesome if mirkwood were just decayed logs... XD
-
wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Mirkwood Offering... as awesome as I think it is?
Oh? Do logs decay faster in swamps?Gacrux wrote:If you live near enough swamps they are never a problem also metal axe and you're good to gowolf1000wolf wrote:It'd be awesome if mirkwood were just decayed logs... XD
-
Gacrux
- Posts: 120
- Joined: Tue Jan 11, 2011 5:17 am
Re: Mirkwood Offering... as awesome as I think it is?
I'm not sure if they decay into mirkwood, I was simply stating that I live around several swamps and they seem to be fairly common in swampswolf1000wolf wrote:Oh? Do logs decay faster in swamps?Gacrux wrote:If you live near enough swamps they are never a problem also metal axe and you're good to gowolf1000wolf wrote:It'd be awesome if mirkwood were just decayed logs... XD
-
Sever
- Posts: 723
- Joined: Fri Aug 28, 2009 8:38 pm
- Location: Elsewhere
Re: Mirkwood Offering... as awesome as I think it is?
I've heard you can walk 20 hours before reaching the edge. I have no idea how long it actually take to walk a local map (the one that's slightly smaller than a minimap) but I assumed 30 seconds. Roughly, that would be a radius of 2400 tiles, and with a round world that's 18,000,000 tiles total. If each has just 1 mirkwood log and each of 500 players online was using 1 log a day, it would take 36,000 days to use them all up.
I think we can safely assume that there's many more mirkwood than that and they're being used up at a much slower pace. See you in 40 years.
I think we can safely assume that there's many more mirkwood than that and they're being used up at a much slower pace. See you in 40 years.
Come back two hours earlier.
-
Gacrux
- Posts: 120
- Joined: Tue Jan 11, 2011 5:17 am
Re: Mirkwood Offering... as awesome as I think it is?
but what if 15% of the map were swamp and each tile spawned 2-3 logs of mirkwood, math plsSever wrote:I've heard you can walk 20 hours before reaching the edge. I have no idea how long it actually take to walk a local map (the one that's slightly smaller than a minimap) but I assumed 30 seconds. Roughly, that would be a radius of 2400 tiles, and with a round world that's 18,000,000 tiles total. If each has just 1 mirkwood log and each of 500 players online was using 1 log a day, it would take 36,000 days to use them all up.
I think we can safely assume that there's many more mirkwood than that and they're being used up at a much slower pace. See you in 40 years.