Game Development: Mandrake Weather

Announcements about major changes in Haven & Hearth.
pietin2
Posts: 184
Joined: Fri Jan 20, 2012 4:44 pm

Re: Game Development: Mandrake Weather

Post by pietin2 »

jorb, you and loftar are doing a great job. Keep up the good work.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Mandrake Weather

Post by jorb »

Thanks, guys! Hope you'll like tonight's patch. Should drop in an hour or two.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
smileyguy4you
Posts: 378
Joined: Sun Sep 05, 2010 6:00 pm

Re: Game Development: Mandrake Weather

Post by smileyguy4you »

jorb wrote:Thanks, guys! Hope you'll like tonight's patch. Should drop in an hour or two.
should just post the notes now :D :?
Cyhidraethe
Posts: 62
Joined: Sat Jul 30, 2011 2:06 am

Re: Game Development: Mandrake Weather

Post by Cyhidraethe »

Ahhh, message telling you which attribute you gained from eating. Thanks a lot! Amazing stuff
fuinharlz
Posts: 180
Joined: Tue Jan 07, 2014 2:45 am

Re: Game Development: Mandrake Weather

Post by fuinharlz »

jorb wrote:We've been developing, and here's what's new.
[*] Resource nodes can no longer be claimed using Private Claims. This does nothing for already claimed resources.[/list]

Here's how I read it:

If you started before this fix and claimed a localized resource, keep it untill the end of the world. If you started this world after the fix, screw you, you'll never put your hands on those resources because they'r already all claimed before the fix anyways!

I'm sad that I just found a salt basin filled with salt and a ice spire ready to be harvested, both claimed =(
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Tacheron
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Joined: Fri Apr 16, 2010 12:11 pm

Re: Game Development: Mandrake Weather

Post by Tacheron »

Get theft.
This is not a test of power
This is not a game to be lost or won
Let justice be done
fuinharlz
Posts: 180
Joined: Tue Jan 07, 2014 2:45 am

Re: Game Development: Mandrake Weather

Post by fuinharlz »

Tacheron wrote:Get theft.
What if I don't want to aggro murderers to my door just by leaving scents everywhere?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Mandrake Weather

Post by MagicManICT »

fuinharlz wrote:
Tacheron wrote:Get theft.
What if I don't want to aggro murderers to my door just by leaving scents everywhere?
Make an alt, make it look like some random, and then only transfer enough to your regular character so that it can't be tracked to your base.

Or wait about another month or so and the claim may run out of presence.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
fuinharlz
Posts: 180
Joined: Tue Jan 07, 2014 2:45 am

Re: Game Development: Mandrake Weather

Post by fuinharlz »

jorb wrote:We've been developing, and here's what's new.

Key Fixes
-----------------------
  • You can no longer build walls on the claims of others -- without permission -- not even as a crime. We couldn't think of a single interesting interaction that results from being able to perform this particular act of vandalism, so out it goes.
Could extend this to building houses, since now the "siege meta" is to lock the defenders gates using log cabins built just right to the gates so the defenders can't leave the walls to attack the aggressors.

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