Game Development: Riff-Rafts

Announcements about major changes in Haven & Hearth.
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VDZ
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Re: Game Development: Riff-Rafts

Post by VDZ »

Granger wrote:
Leon232 wrote:anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
While at the subject of depressing: can we please have the low yield ores changed to give nuggets (or smaller units) instead of no bars but smelters full of gneiss?
Hell no. Having to smelt everything back into bars would add a lot of tedium to the process. Plus, I like how I get massive amounts of stone from smelting. It's only a matter of time until I can build that Stone Tower.
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Kalacia
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Re: Game Development: Riff-Rafts

Post by Kalacia »

Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
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LadyGoo
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Re: Game Development: Riff-Rafts

Post by LadyGoo »

Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
We need Kingdoms. Otherwise a lot of people will get bored fairly soon.
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Ronin30
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Re: Game Development: Riff-Rafts

Post by Ronin30 »

LadyGoo wrote:
Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
We need Kingdoms. Otherwise a lot of people will get bored fairly soon.

Image


bored botting already?
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Zeler
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Re: Game Development: Riff-Rafts

Post by Zeler »

Ronin30 wrote:
LadyGoo wrote:
Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
We need Kingdoms. Otherwise a lot of people will get bored fairly soon.

Image


bored botting already?
Botting is hard and tedious job son
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loftar
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Re: Game Development: Riff-Rafts

Post by loftar »

LadyGoo wrote:We need Kingdoms.
The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system. While there probably are aspects from it that could (and perhaps should) be adapted to current mechanics, that lends itself to countless formulations, and at least some portions of it seem to be obsolete. I'm curious what it is you see about it, specifically, that should be adapted.
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Kaios
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Re: Game Development: Riff-Rafts

Post by Kaios »

loftar wrote:The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system.
How so? The part that I think piqued interest the most was the vassalization of claims, creating royal claims, etc. and I feel those things could fit in to any siege system really.
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loftar
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Re: Game Development: Riff-Rafts

Post by loftar »

Kaios wrote:How so? The part that I think piqued interest the most was the vassalization of claims, creating royal claims, etc. and I feel those things could fit in to any siege system really.
Yes, well, the question is perhaps what vassalization of claims means when you no longer need the tax points to wage war on other factions. I mean, not arguing that it's meaningless, but that was the main feature of the system in my mind.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ven
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Re: Game Development: Riff-Rafts

Post by ven »

loftar wrote:
LadyGoo wrote:We need Kingdoms.
The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system. While there probably are aspects from it that could (and perhaps should) be adapted to current mechanics, that lends itself to countless formulations, and at least some portions of it seem to be obsolete. I'm curious what it is you see about it, specifically, that should be adapted.
Vassals contributing with a XP tax to the kingdom in order to turn random noobs into useful assets instead of being just griefing targets. Inter-kingdom-only charter stones, customization of a kingdom's "laws" so as to grant minor global bonuses/penalties for all vassals, being able to call one's faction a "kingdom" legitimally.
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loftar
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Re: Game Development: Riff-Rafts

Post by loftar »

ven wrote:Vassals contributing with a XP tax to the kingdom in order to turn random noobs into useful assets instead of being just griefing targets.
Well, again, if the XP tax is no longer necessary for the siege system, I'm not really sure what it would be used for instead.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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