Hell no. Having to smelt everything back into bars would add a lot of tedium to the process. Plus, I like how I get massive amounts of stone from smelting. It's only a matter of time until I can build that Stone Tower.Granger wrote:While at the subject of depressing: can we please have the low yield ores changed to give nuggets (or smaller units) instead of no bars but smelters full of gneiss?Leon232 wrote:anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
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VDZ
- Posts: 2766
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Re: Game Development: Riff-Rafts
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Kalacia
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Re: Game Development: Riff-Rafts
Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
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LadyGoo
- Posts: 2767
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Re: Game Development: Riff-Rafts
We need Kingdoms. Otherwise a lot of people will get bored fairly soon.Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
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Ronin30
- Posts: 262
- Joined: Sat Aug 29, 2015 6:33 am
Re: Game Development: Riff-Rafts
LadyGoo wrote:We need Kingdoms. Otherwise a lot of people will get bored fairly soon.Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.

bored botting already?
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Riff-Rafts
Botting is hard and tedious job sonRonin30 wrote:LadyGoo wrote:We need Kingdoms. Otherwise a lot of people will get bored fairly soon.Kalacia wrote:Keep up consistent updates. Already we have had more content added in one week than some AAA titles.
bored botting already?
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loftar
- Posts: 9096
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Re: Game Development: Riff-Rafts
The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system. While there probably are aspects from it that could (and perhaps should) be adapted to current mechanics, that lends itself to countless formulations, and at least some portions of it seem to be obsolete. I'm curious what it is you see about it, specifically, that should be adapted.LadyGoo wrote:We need Kingdoms.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
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Re: Game Development: Riff-Rafts
How so? The part that I think piqued interest the most was the vassalization of claims, creating royal claims, etc. and I feel those things could fit in to any siege system really.loftar wrote:The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system.
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loftar
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Re: Game Development: Riff-Rafts
Yes, well, the question is perhaps what vassalization of claims means when you no longer need the tax points to wage war on other factions. I mean, not arguing that it's meaningless, but that was the main feature of the system in my mind.Kaios wrote:How so? The part that I think piqued interest the most was the vassalization of claims, creating royal claims, etc. and I feel those things could fit in to any siege system really.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ven
- Posts: 1120
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Re: Game Development: Riff-Rafts
Vassals contributing with a XP tax to the kingdom in order to turn random noobs into useful assets instead of being just griefing targets. Inter-kingdom-only charter stones, customization of a kingdom's "laws" so as to grant minor global bonuses/penalties for all vassals, being able to call one's faction a "kingdom" legitimally.loftar wrote:The majority of the Kingdoms post was about siege, and is no longer translatable to the current siege system. While there probably are aspects from it that could (and perhaps should) be adapted to current mechanics, that lends itself to countless formulations, and at least some portions of it seem to be obsolete. I'm curious what it is you see about it, specifically, that should be adapted.LadyGoo wrote:We need Kingdoms.
Venator
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loftar
- Posts: 9096
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Re: Game Development: Riff-Rafts
Well, again, if the XP tax is no longer necessary for the siege system, I'm not really sure what it would be used for instead.ven wrote:Vassals contributing with a XP tax to the kingdom in order to turn random noobs into useful assets instead of being just griefing targets.
"Object-oriented design is the roman numerals of computing." -- Rob Pike