Yes, but, I'm not talking about quality. When you salvage something that uses a block, does it give you pine or birch, or what?Granger wrote:q10
Same with all of the different variable inputs.
Yes, but, I'm not talking about quality. When you salvage something that uses a block, does it give you pine or birch, or what?Granger wrote:q10
Sorry, didn't get that.DreadDawson wrote:Yes, but, I'm not talking about quality. When you salvage something that uses a block, does it give you pine or birch, or what?
Same with all of the different variable inputs.
Ah, well if that's already the case and it isn't going to distract Loftar from other things (seasons) then sure, +1Granger wrote:Sorry, didn't get that.DreadDawson wrote:Yes, but, I'm not talking about quality. When you salvage something that uses a block, does it give you pine or birch, or what?
Same with all of the different variable inputs.
Variable stuff has the info about the material, at least the one with the highest quantitiy.
True, again. /me => bed.DreadDawson wrote:For some reason, I thought that it only recorded those values for buildings, but I'm no programmer, so I don't know.
I think it's worth implementing even if its q10 recovered, although a way to get the original quality would be optimal..jorb wrote:That has been suggested plenty of times for buildings. There are two problems.
Not saying it can't be done, but it'd be work, at least.
- Setting and maintaining payouts in terms of what items are salvaged from a particular item. Could perhaps re-use cost-to-craft values, but that won't always produce meaningful or desired results.
- Deciding qualities on the recovered items. We currently do not save -- nor do we wish to -- the exact list of all items used to produce an item, but rather only the final product and its qualities. Using the final quality as the output quality for salvage would, however, lead to a situation where you can grind the qualities of certain inputs upwards by crafting and salvaging, which is undesirable. Setting everything recovered to Q10 is perhaps an option.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
