SlamBliss wrote:While I understand the reasoning behind the strongbox change, I am totally against it. I highly suggest looking in to an alternate solution, the idea of a permanently stationary small container is unappealing.
He could be planning to increase the size in response to the mobility being loss.
Question though, does this include just bones and crap too? Because I rarely collect the bones and I wouldn't want a trail of bones wherever I go.
Cadavers still decay over time (in fact, they always have). It just means that they won't disappear every time the server restarts, or a map unloads.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
jorb wrote:Cadavers still decay over time (in fact, they always have). It just means that they don't disappear every time the server restarts, or a map unloads.
and this is why i ASK for FACT rather then your best guess people, your guess is not good enough because in this case everyone guessed it meant they didn't decay, and as you can see its wrong.
keep your damn guesses to yourself in stuff that you have no knowledge of at all in any way whatsoever.
[5:09:24 AM] kralmir: shrek is love
[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
Strongbox every gate around someone's town, only takes 2 per gate, that's 4 steel, piss easy, they can't get out or in while you build a ram, snipe any one using crossroads and break all external crossroads.
I hope you guys plan on adding bigger gates if you're refusing people the ability to take wagons inside and out of their town. I hope you're going to allow some form of sectioning mines, since now living in a mine is impossible, being a dorf is impossible, being a cave dorf is impossible.
Why do you hate dorfs? Why? What did us dorfs ever do to you? all we want is to live in mines and strike the earth, now you're saying we've got until friday to stop being dorfs, you're mean.