-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
-
Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Stuff: Persistent Cadavers
Well...if it is "pork", then maybe there's a new spawn or something?
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
-
sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: Stuff: Persistent Cadavers
I've got raw pork in my ancestors menu, with a distinctly pig looking icon. We need to get a confirm on an animal.
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Stuff: Persistent Cadavers
is it somehow different from the old raw boar meat or something
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Stuff: Persistent Cadavers
I forfeited till I got the pork demand, and pork is definitely in.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
It is different, I killed a boar and got boar meat, forfeited until pork. Haven't found any on heaths, didn't try quelling yet. Not sure why it's a different meat since auroch/mouflon meats are the same...
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
DisasterMedic
- Posts: 6
- Joined: Sat Apr 24, 2010 2:28 am
Re: Stuff: Persistent Cadavers
You can bottle beer now, too. What a waste of effort.
-
Flascher
- Posts: 42
- Joined: Mon Jun 08, 2009 11:30 pm
Re: Stuff: Persistent Cadavers
It is most definitely pork. It had a distinct pink piggy icon next to the meat, is this just J&L getting ready to release pigs?
-
loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Stuff: Persistent Cadavers
It might be a good idea to describe the new prayers, btw.
There is the Forge Prayer, which costs 10 Numen Points, and gives you a metal nugget, chosen at random from Cast Iron, Tin or Copper, at a quality based on the Strength and Smithing of the ancestors (but softcapped by the total amount of numen points you've collected currently; so if your ancestors have 50 in Strength and Smithing, but you've only collected exactly 10 NP, the nugget would become q30).
There is the Prayer of Life, which costs 20 Numen Points, and will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
It will remain to see just how useful they are.
I guess the prayers should be given tooltips like the attacks.
EDIT: I forgot to mention that the default ancestors (of a nublet character) have been changed from being of noob stats, to having 10, 20 and 40, respectively in order of age, in all stats, which means that the "collective ancestor" of new characters will have 30 in all stats.
There is the Forge Prayer, which costs 10 Numen Points, and gives you a metal nugget, chosen at random from Cast Iron, Tin or Copper, at a quality based on the Strength and Smithing of the ancestors (but softcapped by the total amount of numen points you've collected currently; so if your ancestors have 50 in Strength and Smithing, but you've only collected exactly 10 NP, the nugget would become q30).
There is the Prayer of Life, which costs 20 Numen Points, and will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
It will remain to see just how useful they are.
I guess the prayers should be given tooltips like the attacks.
EDIT: I forgot to mention that the default ancestors (of a nublet character) have been changed from being of noob stats, to having 10, 20 and 40, respectively in order of age, in all stats, which means that the "collective ancestor" of new characters will have 30 in all stats.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Stuff: Persistent Cadavers
1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit