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fartbarter
- Posts: 28
- Joined: Mon Jun 28, 2010 5:31 pm
Re: Stuff: Persistent Cadavers
As someone who just got a strongbox to have some kind of really secure overnight storage when I stop my wagon: ffffffffffffffff
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
I'd go for the q400 beets before I bother with that.Potjeh wrote:1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
Tradition just became viable as a major slider option. Strongbox change still sucks.
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Stuff: Persistent Cadavers
Awesome, I will definitely be using this to get my q2 pumpkins to q120loftar wrote: There is the Prayer of Life, which costs 20 Numen Points, and will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
I'm not sure I understand what you're saying. Do you mean that with each successive reincarnation, the new characters get better stats up to 40?EDIT: I forgot to mention that the default ancestors (of a nublet character) have been changed from being of noob stats, to having 10, 20 and 40, respectively in order of age, in all stats, which means that the "collective ancestor" of new characters will have 30 in all stats.
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Stuff: Persistent Cadavers
You may want to read the original description of ancestral worship.Tacheron wrote:I'm not sure I understand what you're saying. Do you mean that with each successive reincarnation, the new characters get better stats up to 40?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SlamBliss
- Posts: 61
- Joined: Sun Apr 18, 2010 9:33 am
Re: Stuff: Persistent Cadavers
See? People who are innocent always get screwed by stuff like this.fartbarter wrote:As someone who just got a strongbox to have some kind of really secure overnight storage when I stop my wagon: ffffffffffffffff

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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Stuff: Persistent Cadavers
There is some danger; but on the other hand, it is far from trivial. I'd like to test it. :)Potjeh wrote:1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sobatsoku
- Posts: 68
- Joined: Sat May 08, 2010 11:44 pm
- Location: Nowa Kodekzia> PA. USA
Re: Stuff: Persistent Cadavers
correct me if im wrong, but i seen a pink looking pig face in 1 of the sacrifices, not boar meat either. "raw pork"'
EDIT: ok its already been mentioned. Serves me right for not reading thru before posting this sorry.
EDIT: ok its already been mentioned. Serves me right for not reading thru before posting this sorry.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Stuff: Persistent Cadavers
i mean, the cost will be INSANE, but yeahPotjeh wrote:1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Stuff: Persistent Cadavers
This is not new. And this is great, imo.DisasterMedic wrote:You can bottle beer now, too. What a waste of effort.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Stuff: Persistent Cadavers
The softcap kinda helps this I'd imagine.sabinati wrote:i mean, the cost will be INSANE, but yeahPotjeh wrote:1) Pump up ridiculous str and pour all LP into smithing
2) Suicide
3) Reincarnate and push to full tradition
4) Sacrifice items till you get enough for a hammer and anvil
5) ???
6) Profit
Maybe I'm misunderstanding the change v tradition in LOSING numen (tradition would lose 3 if under the quality change would lose 1/3?), but if it works that way numen would really start to suck to get past 110 or so.
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