-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Walls and Wine
yeah ok, maybe cheese... but I don't think we'd go with a barrel of milk lying around. In fact I think even the Buckets should have a fairly short used by date. That stuff's not pasteurized nor homogenized
-
Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: Game Development: Walls and Wine
I'm having trouble filling barrels with water... Besides the point they're all called wine barrels (which is really irrelevant), "holding" a bucket of water and right-clicking a barrel does nothing. No reaction whatsoever. And yes the barrel is empty, I just built it.
EDIT:
Huh, it works now. Oh well.
EDIT:
Huh, it works now. Oh well.
-
GamingBird
- Posts: 23
- Joined: Wed Jun 10, 2009 1:32 am
Re: Game Development: Walls and Wine
Quick, somebody steal that wall.Winter wrote:Wow making brick gates are expensive you need 10 wrought iron(for corner posts) and 5 steel per gate I spent more money to make a wall than what it is now protecting lol
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Walls and Wine
If I put 2 buckets of juice in my barrel one day, and two bucked of juice in my barrel the next day, does it re-start the fermentation process?jorb wrote:Build a barrel, fill it with grape juice. Juice turns to wine after one ingame week.
How do I get the wine out of a barrel and into a bottle?jorb wrote:Build a winerack to display your bottles for kicks.
-
Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Walls and Wine
left click wine bottle, right click barrel. if you move towards the barrel, it has wine..[or vinegar] in it and when you reach it you'll transfer it.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
Nope, it's not reset; the time it will take for the fermentation to finish is the average of the time for the fresh and the half-fermented grape-juice to complete, weighted by the amount of each. In other words, if you have a barrel with Ae liters of grape-juice which will take De units of time to ferment, and put in An liters of fresh grape-juice which will take Dn units of time to ferment, the time it will take for the mixture to complete will be ((De * Ae) + (Dn * An)) / (Ae + An).theTrav wrote:If I put 2 buckets of juice in my barrel one day, and two bucked of juice in my barrel the next day, does it re-start the fermentation process?
(I should try to integrate LaTeX into the forum...)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Game Development: Walls and Wine
Do I need bottles to deal with vinegar then, not buckets?Rift wrote:left click wine bottle, right click barrel. if you move towards the barrel, it has wine..[or vinegar] in it and when you reach it you'll transfer it.
-
Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Walls and Wine
Hmm. Wine has a near 100% failure rate if your HP is very low. Intended?
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Walls and Wine
Lightning4 wrote:Hmm. Wine has a near 100% failure rate if your HP is very low. Intended?

-
Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Walls and Wine
Mm.. yeah, except it's happening on the very first sip without fail. It isn't just near 100%, it *is* 100%, or so indistinguishably close. I can keep doing this forever and it's just going to keep knocking me out.
Oddly enough, I finish the cup while I'm collapsing onto the floor.
At this point I can't help but wonder if it's just knocking me out because I've drank so damn much of the stuff.
Oddly enough, I finish the cup while I'm collapsing onto the floor.
At this point I can't help but wonder if it's just knocking me out because I've drank so damn much of the stuff.