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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: bad beginnings
i can gain a few thousand in maybe half an hour with a new guy by starting fires and then going pottery + stoneworking
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: bad beginnings
The people who guided me first helped me find a rock to get stone chips (I found my own tree); I made axes till I got pottery. Then I'm afraid I wrecked some of the landscape around the RoB, ignorantly digging clay and not knowing it wouldn't recover on its own, and forest could not be fixed. Then the first person I met had to log off, and I found someone else, who I moved in with for a while. He basically told me what I could and could not use of his resources, and let me experiment. I harvested some of his wheat and made myself a couple of baskets; he taught me the etiquette of always replanting anything I harvested, and helped me learn to plant straight, and pick up straw hidden behind grown plants. Meanwhile he made me a backpack and, I believe, some leather armor.theTrav wrote: Also to OP, it sounds like whoever you moved in with was a jerk making you do non LP tasks for them. I usually try to get new players to catch lots of fish and in return give then leather armor that they can't craft yet. They get LP, armor and backpacks, I get fish without having to spend a lot of time fishing, it's win win win win.
Once I'd learned the mechanics a bit, my friend pointed out a possibly suitable spot for my own steading, gave me some advice about layout, found me a well site, and helped me build the well. He also provided me with starting seed. I then got a whole pile of learning points planting fields for myself. Meanwhile I kept myself fed by fishing, not knowing about the way stat growth worked. Once I could finally hunt, the same neighbour let me use his sausage maker, until I finally got to the point where I could afford my own. Meanwhile the first person I met remained kin, and suggested I go into the tea business, so I did - with a loan from him of part of the metal for the cauldron.
As you can imagine, I got a few LP doing all this.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: bad beginnings
Nice story, thanks for sharing, good to hear that a really good way of making XP is just to help other people out with their stuff and then set up producing things that other people want to consume.
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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: bad beginnings
I think the point Coriander was trying to make was that when he started his first character, lp was a lot easier to come by. Now he started an alt and was having more difficulty getting xp this time... didn't they drop the XP you get from picking branches?
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: bad beginnings
Nope, only after you hit 1000xp, which should be more than enough to get the basic crafting and producing skills together. Unless of course coriander wants to go straight for the black skills, in which case I have little sympathy.Krantarin wrote:I think the point Coriander was trying to make was that when he started his first character, lp was a lot easier to come by. Now he started an alt and was having more difficulty getting xp this time... didn't they drop the XP you get from picking branches?
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Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: bad beginnings
Choosing fishing and thinking you can fish in swamps.
... Nope.
... Nope.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: bad beginnings
hmm... game needs swamp turtles you can fish forMachenoid wrote:Choosing fishing and thinking you can fish in swamps.
... Nope.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: bad beginnings
The early game is a, not too fun, grind, well aware. Quests will hopefully fix that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: bad beginnings
I'm now getting more leaves with a nature character.kobnach wrote:Hmm, good question. I remember always getting exactly one leaf, but I haven't systematically tested it. How about I verify this next time I'm on and post the results. With a little luck I can get a couple of kinsfolk with different levels of nature/industry to help.theTrav wrote:Has this changed? I was fairly certain I was getting 3 tea leaves in some cases (I am high nature).kobnach wrote:the yield of tea leaves is the same no matter who harvests them.