that is the ideatheTrav wrote:I'd play a lot of different characters.
this thing where people are pushing all their points into one guy is a horrible mechanic for a permadeath game - when they eventually bite it, players get all whiny and quitter
that is the ideatheTrav wrote:I'd play a lot of different characters.
Yep, the man has a point, and I say it's a good one!Jackard wrote:thats is the ideatheTrav wrote:I'd play a lot of different characters.
this thing where people are pushing all their points into one guy is a horrible mechanic for a permadeath game - when they eventually bite it, players get all whiny and depressed
This is honestly all i was trying to say.If Raeph puts in 24 hours of grinding and I put in 24 hours of grinding, I will gain on Raeph.
Oh that sounds great! just summoning someone offline when they cannot defend themselfs at all, another broken mechanic.kimya wrote: and to all the others who fear the "uber"player that will kill you eventually. theres still tracks, theres still summoning. just get the attacker killed when he/shes offline. ask friends or hire someone. just be creative...
Even more fun: You won't be able to hurt the offline players becaues their combat is so much higher than yours.Delamore wrote:Oh that sounds great! just summoning someone offline when they cannot defend themselfs at all, another broken mechanic.kimya wrote: and to all the others who fear the "uber"player that will kill you eventually. theres still tracks, theres still summoning. just get the attacker killed when he/shes offline. ask friends or hire someone. just be creative...
You say put walls around it? The strongest people tear walls down in seconds so there's that gone.
Yes you will, read up on special attack moves and the logarithmic power scale.Fcn wrote:Even more fun: You won't be able to hurt the offline players becaues their combat is so much higher than yours.