I don't see why. Less gay than an invincible fortress at the very least.exewu wrote: great, that would mean that any wall within 10 tiles of a river would become unsafe. This would be quite gay to say the least.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Info on a village called /rf/
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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coolface
- Posts: 4
- Joined: Sat Jul 03, 2010 3:16 am
Re: Info on a village called /rf/
Pal wrote:
First, noone from Resistance Outpost have thievery skills. So if you are saying that scents showed on Resistance Outpost - you are liying.
Second, I can explain all the situation from it's start.
1. Xytop members stopped often playing and said they are leaving game.
2. Their walls destroyed cause of time.
3. Two newbie players took some items from there (not members of Resistance, but we had trade for silver with them).
4. Xytop members killed them (those newbies dont even thought someone can kill them for robbing old villages, and had HFs outside, but ok it's their problem).
5. Theese two guys left game and give us their mine.
6. We took mine by our main characters with help of their friend, who had vandalism (we dont have any thievery skills, as I said). We didnt use declaiming, cause man was offline.
7. Xytop members saw mine, and us near mine, and shooted us (so, they attacking anybody there, not only thieves).
8. They only had trespessing scents on Resistance Outpost (not any scents more than trespassing, cause we dont have it, BUT they attacked us with ranger bow and killed. With no reason, just because we were at mine.
9. Okayama (as I know, there showed vandalism) is, seems, man's who helped us buing by vandalism village.
So. As we see, information that we have thieves in our village is wrong, so one was killed with no reason (just cause he was at mine). And, you see, this keep on island is Xytop's place for HF for PKing and thievery.
P.S. and, if this info can helps, Xytop's first reason for leaving game was their thief with A LOT LP was killed.
P.P.S. now they are trying to say that silver mine was their and we stole it. Funny, cause I got it directly from man who claimed this mineSo they are just simply liying.
Паладинф1, залогинься.
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Pal
- Posts: 14
- Joined: Sun Apr 04, 2010 6:19 pm
Re: Info on a village called /rf/
Already.
Хер вам, а не серебряная шахта
Хер вам, а не серебряная шахта
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Info on a village called /rf/
Perhaps you haven't build a brickwall before and don't understand how much fun it is to build one. In that case be my guest go build a wall, and then realise you have to rebuild that wall because of a bandaid fix.Chakravanti wrote:I don't see why. Less gay than an invincible fortress at the very least.
You do realise that rams break down because you aren't supposed to be able to just roll up to someone with them, they deserve that 24h heads up when they build a brick wall. Rams on rafts however do not give this courtesy.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Info on a village called /rf/
Well if they decayed with the movement of the raft as well as with its normal movement it would alleviate part of the problem. The bigger problem would be hiding the ram.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Info on a village called /rf/
That could work actually, but there's a lot of factors involved.
Perhaps allow rams to be driven in the shore part of a river, just make it instantly break after it exits a raft so that people get the 24h warning at that time.
(that'd still leave small islands very easy to defend though, so perhaps your idea is better)
Perhaps allow rams to be driven in the shore part of a river, just make it instantly break after it exits a raft so that people get the 24h warning at that time.
(that'd still leave small islands very easy to defend though, so perhaps your idea is better)
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Info on a village called /rf/
Can the victims killed by rf please PM me?
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Gorkan
- Posts: 1
- Joined: Mon Apr 05, 2010 9:09 am
Re: Info on a village called /rf/
Yeeehaw, fatality 
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JoeBlade
- Posts: 43
- Joined: Tue Jan 19, 2010 10:49 am
Re: Info on a village called /rf/
How much money has paid? I am simple too where that nearby I live and I smoke hemp, I wish to pay thirty euros for pulling down pair of small villages and five players, at them a lot of the planted hemp to which at me unfortunately isn't present access. When it is possible to issue the bill?
Бояться нужно не смерти, а пустой жизни.
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juhubert
- Posts: 398
- Joined: Sat Aug 08, 2009 7:01 pm
- Location: World Central
Re: Info on a village called /rf/
for a just cause, no money was taken. as one of their villagers attacked a trader in constantinople and nearly killed him - nearly, because our task force was swift enough in constantinople to save his life - we spoke justice. the rules are simple: attack a trader, get killed.JoeBlade wrote:How much money has paid? I am simple too where that nearby I live and I smoke hemp, I wish to pay thirty euros for pulling down pair of small villages and five players, at them a lot of the planted hemp to which at me unfortunately isn't present access. When it is possible to issue the bill?
Wanderer through worlds and ages