-
Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Owning land
Can one character have multiple claims?
-
kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Owning land
Yes, at no extra cost atm(except resources and lp for extending), but we've discussed that and it will hopefully change.
One idea was to multiply the extension cost by the number of claims.
One idea was to multiply the extension cost by the number of claims.
-
Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Owning land
Oh, that's good to hear. That means I don't need to leave one end or the other unclaimed when I'm moving to a new location.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Owning land
You'll probably want to declaim it eventually, though, since that gives you back the LP invested in the claim.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
shockedfrog
- Posts: 182
- Joined: Fri May 29, 2009 6:04 pm
Re: Owning land
Is it intentional that the land of the permadead is given to a new character of the same name rather than the (possibly differently named) inheritor?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Owning land
Actually, no. In actual fact, the intention is that one shouldn't be able to name a character with the same name twice. It might be causing all sorts of problems, seeing how the name uniquely identifies the character. I think I need to fix that. Soon.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Owning land
Well, if I die, I'd like to keep my name, so I'd be nice if it would be still possible to do such.

-
shockedfrog
- Posts: 182
- Joined: Fri May 29, 2009 6:04 pm
Re: Owning land
Someone's name can be a very important part of who they are and losing one permanently is perhaps enough to make some quit, but with that said, I still kinda support the idea. While it's not always possible, I think most players would be able to think of a new suitable name that's similar enough to the original, when it's required. If all else fails, add II/III/IV etc. to the end. 
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Owning land
We decided early on that it would be reasonable to have to name new characters new names. I might not be as convinced about that anymore, but at this point at would be extremely hard to change -- even harder if we are to preserve existing character data.
Also, I do agree with shockedfrog that "Loftar II" should be good enough for anyone, if not even better than the alternative. :)
Also, I do agree with shockedfrog that "Loftar II" should be good enough for anyone, if not even better than the alternative. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Owning land
How much damage does trespassing do?
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.