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Thoughts on the further development of Haven & Hearth? Feel free to opine!
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sabinati
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Re: Navigation

Post by sabinati »

Laremere wrote:The Devs have stated they'd like to have a per player map with a "fog of war" effect.


kaka wrote:I would like the ability to save the position of certain places, so that you could be pointed in the direction towards said places.
Like a compass of sorts.


kaka wrote:If my suggestion would get implemented, players could share their known places with each other,
so you wouldn't have to travel the world yourself to know where all the villages are.

Maybe a shared position could be approximate, so that autopilot wouldn't work and you would have to
travel manually to get there.
They could also have a bad aim, like a hard-to-track scent.


i love this line of thinking, like you could press CTRL-M or something to bring up a map which would preferably look like a piece of parchment and start blank and as you explore it would fill in the areas of terrain that were in your view. you could place named waypoints on the map, for your house, various towns, good resource areas, etc. and share the waypoints with someone as like a right click menu option. and hopefully thhere would be at least two different levels of zoom.
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loftar
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Re: Navigation

Post by loftar »

I'll add to this discussion that I'm not as convinced as Jorb or Kaka that automapping or autowalking necessarily are good things. I always find that they remove quite a bit from the exploration part of any game in which they exist. They are convenient for sure, but they're really a bit too convenient, IMNSHO. I'll probably have to yield, but I don't like it entirely.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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JTG
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Re: Navigation

Post by JTG »

Loftar, add in a piece of parchment you can draw on and make people have to draw ingame maps, and with the inclusion of this we can finally make art ingame to entertain each other.
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kaka
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Re: Navigation

Post by kaka »

loftar wrote:I'll add to this discussion that I'm not as convinced as Jorb or Kaka that automapping or autowalking necessarily are good things. I always find that they remove quite a bit from the exploration part of any game in which they exist.


Neither me nor Jorb mentioned automapping and my suggestion on autowalking only applied to places you've already been to;
you still have to find them. ;)
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JTG
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Re: Navigation

Post by JTG »

Well, that ruins the exploration factor since you'll never be able to get lost ever again. I can see his point.
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kaka
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Re: Navigation

Post by kaka »

You could still map it to the exploration skill. ;)
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JTG
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Re: Navigation

Post by JTG »

Well thats no fun, since exploration is ment to track thieves and murderers.

As it is I don't think the community deserves anything to make their life easier. My example is look at my new starvation thread in the bugs forum.

People join for a very hostile experience, getting lost, is one of those things.
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Jackard
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Re: Navigation

Post by Jackard »

no ingame maps

ever
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Jackard
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Re: Navigation

Post by Jackard »

Jackard wrote:no ingame maps

ever

the best ingame map idea ive seen was Mortal Online where players draw/share their own, so they can be inaccurate and you don't have a cursor telling you where your guy is

e: which i see you already mentioned
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Jackard
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Re: Navigation

Post by Jackard »

and then i can draw on them using my tablet which would be pretty sweet
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”

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