Arrows stick / mass pick up

Old C&I threads.
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Arrows stick / mass pick up

Post by Rift »

It would be really neat if arrows *stuck* in the people/animals you fire them at, rather then instantly falling to the ground like a thrown rock.. [they could even do slow damage over time until removed like leeches].
Plus its really annoying to have to pick up 5-10 arrows that are underneith the animal.. if there was a way to "slowly over time refill the quiver from the arrows in a pile" directly.. or anything that reduces the amount of click pick up, click move from inventory to quiver X 10 every time.. would be amazing.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Arrows stick / mass pick up

Post by loftar »

I am planning to have arrows go directly into the quiver when picked up, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Arrows stick / mass pick up

Post by kimya »

loftar wrote:I am planning to have arrows go directly into the quiver when picked up, at least.
perfect, whats what i wanted to suggest aswell. and it would be even better if newly crafted arrows would to the same. its so much of a clicking around, which gets really annoying at some point.
I love my bow!
shockedfrog
Posts: 182
Joined: Fri May 29, 2009 6:04 pm

Re: Arrows stick / mass pick up

Post by shockedfrog »

While I'm all for the convenience of this, Is there/will there be a way of removing arrows from a quiver?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Arrows stick / mass pick up

Post by loftar »

There will be. Somewhere along the line, I'll implement some kind of generic routines for objects and items that have/are inventories, like the quiver, so that they should support all the standard stuff.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: Arrows stick / mass pick up

Post by StarChaser »

On a similar subject.
I was wondering if you guys were thinking about implementing a transfer all inventory button.
When gathering ore, wood, coal etc. the amount of clicking involved can cause ones hand to hurt. It could be a button on the smelter/build window/container window to transfer everything that the particular object can take into it.
Eg. A smelter would take all the coal and ore in your inventory but leave the loaf of bread and sheep skin you are carrying.

~SC
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Arrows stick / mass pick up

Post by jorb »

@ Starchaser: You can shift-click to speed transfers between two inventories.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Devour
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Arrows stick / mass pick up

Post by Devour »

jorb wrote:@ Starchaser: You can shift-click to speed transfers between two inventories.
Ooh, nice. I didn't know that.
Image
User avatar
StarChaser
Posts: 267
Joined: Sat May 30, 2009 10:16 am
Location: Australia

Re: Arrows stick / mass pick up

Post by StarChaser »

Same here. That is good news. Thanks Jorb! :D

Return to “[ARCHIVE]Critique & Ideas”