the next reset

General discussion and socializing.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: the next reset

Post by VoodooDog »

if only 9x9 grids, then make the game without the minimap. it would help to lower the server cpu usage :p
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: the next reset

Post by Grog »

and ban voodoodog, would improve cpu usuage too... -.-
Favourite thread: viewtopic.php?f=9&t=3388
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: the next reset

Post by DatOneGuy »

Actually he has a good point. If you had to use only Cartography for maps, would probably improve it's use, and who knows, might alleviate some lag. However the incoming storm of people bitching (it already happens so much when it's temporarily down) the amount of bitching if it was permanent would be crazy.


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I'm guessing you started playing again? I saw [dA]VoodooDog in IRC yesterday.
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kralmir
Posts: 1234
Joined: Mon Mar 29, 2010 4:33 am
Location: a moderate sized box.

Re: the next reset

Post by kralmir »

euh.... the maps made with cartography are the real hogs when it comes to performance.
[5:09:24 AM] kralmir: shrek is love
Image
[5:09:27 AM] kralmir: shrek is life

"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: the next reset

Post by VoodooDog »

yes, that was me.

i traveld from mapedge to mapedge and was not able to found a place wich was not spotted by any human before.
on almost every settlement i found runestones with like ~ "THE KILLER XS WAS HERE" "I FUCKED UP YOUR PLACE HAHAHA" on it.

that makes my peacfull heart very mad :(
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: the next reset

Post by VoodooDog »

okay, maybe we do not need a new world that fast. maybe we do not need "patches" every week, too.
what we really need is a good running lag free game. a step who could help to reach that goal could be: allow only 1 char per player.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: the next reset

Post by DatOneGuy »

VoodooDog wrote:okay, maybe we do not need a new world that fast. maybe we do not need "patches" every week, too.
what we really need is a good running lag free game. a step who could help to reach that goal could be: allow only 1 char per player.
A...are you a troll?
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: the next reset

Post by burgingham »

VoodooDog wrote:okay, maybe we do not need a new world that fast. maybe we do not need "patches" every week, too.
what we really need is a good running lag free game. a step who could help to reach that goal could be: allow only 1 char per player.
I don't see how that would really help. They need a faster connection and for that they need income from this game on a regular base, has been discussed before. But you are right with the updates every week. I thought they wanted to tackle the big problems now, instead we get 2 small updates every week instead of one. JLo are you still working on stuff like lp system, combat and the like while throwing all that nice stuff at us?
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: the next reset

Post by VoodooDog »

Image
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: the next reset

Post by DatOneGuy »

VoodooDog wrote:Image
That's a jewish goblin, your argument is invalid.
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