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Iska
- Posts: 23
- Joined: Sun Jul 11, 2010 3:42 pm
I died. My character disapeard from menu. WHy?
I died. My character disapeard from menu. WHy?
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: I died. My character disapeard from menu. WHy?
because you are fucking dead, death is permanent.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Iska
- Posts: 23
- Joined: Sun Jul 11, 2010 3:42 pm
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: I died. My character disapeard from menu. WHy?
you can make a new character and inherit some of your dead characters stats and LP. in the creation room, read the runestone and press the inherit button.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: I died. My character disapeard from menu. WHy?
It would be helpful if the runestone in the starter room would show the reason why the ancestor died, like:
- eaten by boar
- [summoned though <scent> and] killed by <avatarY>
- forgot to put on shoes
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DarkhVorTeX
- Posts: 74
- Joined: Sun Apr 18, 2010 10:34 am
Re: I died. My character disapeard from menu. WHy?
If you don't know why you died, then you're doing it wrong. As for summon kills, that is what murder scents are for. No need to hold everybody's hands all the way through college.Granger wrote:It would be helpful if the runestone in the starter room would show the reason why the ancestor died, like:etc.
- eaten by boar
- [summoned though <scent> and] killed by <avatarY>
- forgot to put on shoes
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: I died. My character disapeard from menu. WHy?
i kind of like this idea, reminds me of oregon trail. doesn't the runestone disappear after you inherit though?Granger wrote:It would be helpful if the runestone in the starter room would show the reason why the ancestor died, like:etc.
- eaten by boar
- [summoned though <scent> and] killed by <avatarY>
- forgot to put on shoes
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Gulluoglu
- Posts: 122
- Joined: Sun May 16, 2010 5:08 am
Re: I died. My character disapeard from menu. WHy?
A running record in the creation room of how your past relatives died would be funny, though I don't like the idea of freely giving away the name of whoever killed you. Tough break! Go figure that one out on your own. 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: I died. My character disapeard from menu. WHy?
It most certainly would. It's a bit hard to properly specify and determine a cause of death, however, and also to propagate it through all those function calls actually leading up to the actual death of a character. I'm working on it, though.Granger wrote:It would be helpful if the runestone in the starter room would show the reason why the ancestor died
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: I died. My character disapeard from menu. WHy?
I don't like giving away his name either, but I have considered adding him to the decendent's kin list under a generic nickname or such, so that one can it least recognize the face of one's ancestor's murdered when stumbling upon him.Gulluoglu wrote:though I don't like the idea of freely giving away the name of whoever killed you. Tough break! Go figure that one out on your own. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike