Name: Arcahelogy
Lore Text: On my left, a skeleton, on my right ground. Theres a skellton in both.
Text: Be able to (1.see the last 10 seconds of someones life by examining someones skellton/ 2. Be able to tell what someone died from by examining someones skellton.)
1. Shows a video of the last 10 seconds or anytime fitting before they die.
2. Tells what they die from varying from Boar Attack, Bear Attack, Murder, Leeches, A thorn, Etc.
Cost: 500-1000 LP because it is rather useless but could help a community to see what happened to their friends and bring justice, and would be cool to know, etc...
Tell me anyting I should add,
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: A new Skill
No thank you, keeping videos of the last 10 seconds of every hearthling's life? Can you say `Lag`?
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: A new Skill
I was expecting the 1st option to be hard, I was thinking Maybe instead of that when the person is killed, it leaves something a little like scents only readable/findable by someone with the skill





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BaffoBeardson
- Posts: 12
- Joined: Sat Jan 30, 2010 11:02 am
Re: A new Skill
But that's not archeology really, more like forensic investigation, which is already covered by tracking.
Rather than that archeology could allow you to find ruins (like a mine and how prospecting works) and some kind of ancestor related bonuses/resources, like:
Skeletons/skulls of the ancients (usable to craft new skeleton related items ecc)
Relics of the ancestors (rare resource used to craft some new kind of jewelry/equipment or a better altar to pray to the ancestors)
Random primitive tools and weapons maybe
Random jewelry
It would work in the same manner as a mine, just the chance to find anything would depend on your tradition slider, while ql of found items would depend on your psy*exploration, or something like that
Rather than that archeology could allow you to find ruins (like a mine and how prospecting works) and some kind of ancestor related bonuses/resources, like:
Skeletons/skulls of the ancients (usable to craft new skeleton related items ecc)
Relics of the ancestors (rare resource used to craft some new kind of jewelry/equipment or a better altar to pray to the ancestors)
Random primitive tools and weapons maybe
Random jewelry
It would work in the same manner as a mine, just the chance to find anything would depend on your tradition slider, while ql of found items would depend on your psy*exploration, or something like that