The H&H gods have strange ways. This update remenbers me of the thread in Announcements called "Chicks, Cocks and penetration".bitza wrote:
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Stuff: Dawn of The Living Dead
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Stuff: Dawn of The Living Dead
You clearly don't know jorb at all. Have a closer look at items or lets say lakes in this game...
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Moepasaurus
- Posts: 10
- Joined: Sun Jun 27, 2010 2:32 pm
Re: Stuff: Dawn of The Living Dead
Oh my god you're right. I have several place on my map labeled things such as: Dong lake, The Penisular Lake, etc.
Jorb must have his trollface on whenever we drive our boats out of the rivers at their tips.
Jorb must have his trollface on whenever we drive our boats out of the rivers at their tips.
The Nomad
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Atherman
- Posts: 113
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Re: Stuff: Dawn of The Living Dead
I don't understand the title of this thread. Is there some sort of Creamy Cock reference in the movie that I don't remember?
Or is there some sort of zombie addition that nobody is talking about?
Cocks and sacks
Or is there some sort of zombie addition that nobody is talking about?
Cocks and sacks
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Skorm
- Posts: 925
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- Location: on a house, with a computer
Re: Stuff: Dawn of The Living Dead
maybe because he made some "dead" items worth of gettingAtherman wrote:I don't understand the title of this thread. Is there some sort of Creamy Cock reference in the movie that I don't remember?
Or is there some sort of zombie addition that nobody is talking about?
Cocks and sacks
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Stuff: Dawn of The Living Dead
Obviously, none of you have even tried to play with player corpses yet. Of course, it is expensive to make a thrall, and the AI could really use some work (though it is impressive what they can do, given the fast development cycle). Needles are rare enoguh, but of course, you would need to sew them up...
I'm way too low-level to get anything lasting (though it may be related to the atts of the corpse, I just used newb alts.), they fall apart in a minute or two. It's a neat animation, by the way.
Word of warning: keep them INSIDE. Sunlight does bad things. I suspect that being full-night might finally have a use, though.
It's soooo stupid to have Voodoo require swimming in addition to everything else. And is anyone else having trouble catching Spiny Pufferfish without getting stung?
I'm way too low-level to get anything lasting (though it may be related to the atts of the corpse, I just used newb alts.), they fall apart in a minute or two. It's a neat animation, by the way.
Word of warning: keep them INSIDE. Sunlight does bad things. I suspect that being full-night might finally have a use, though.
It's soooo stupid to have Voodoo require swimming in addition to everything else. And is anyone else having trouble catching Spiny Pufferfish without getting stung?
Surprise.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Stuff: Dawn of The Living Dead
I find wearing gloves seems to help a bitPeter wrote:It's soooo stupid to have Voodoo require swimming in addition to everything else. And is anyone else having trouble catching Spiny Pufferfish without getting stung?
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ImpendingDoom
- Posts: 36
- Joined: Sat May 15, 2010 9:15 pm
Re: Stuff: Dawn of The Living Dead
Wait, what?!Peter wrote:Obviously, none of you have even tried to play with player corpses yet. Of course, it is expensive to make a thrall, and the AI could really use some work (though it is impressive what they can do, given the fast development cycle). Needles are rare enoguh, but of course, you would need to sew them up...
I'm way too low-level to get anything lasting (though it may be related to the atts of the corpse, I just used newb alts.), they fall apart in a minute or two. It's a neat animation, by the way.
Word of warning: keep them INSIDE. Sunlight does bad things. I suspect that being full-night might finally have a use, though.
It's soooo stupid to have Voodoo require swimming in addition to everything else. And is anyone else having trouble catching Spiny Pufferfish without getting stung?
This - if it's true, of course, which it may not be - is incredible! Someone please confirm this, with screenshots as well.
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Stuff: Dawn of The Living Dead
Most likely messing around. I no longer have all the skills so I can't say with 100% accuracy, but something like that probably wouldn't go without being noted. :/ImpendingDoom wrote:Wait, what?!Peter wrote:Obviously, none of you have even tried to play with player corpses yet. Of course, it is expensive to make a thrall, and the AI could really use some work (though it is impressive what they can do, given the fast development cycle). Needles are rare enoguh, but of course, you would need to sew them up...
I'm way too low-level to get anything lasting (though it may be related to the atts of the corpse, I just used newb alts.), they fall apart in a minute or two. It's a neat animation, by the way.
Word of warning: keep them INSIDE. Sunlight does bad things. I suspect that being full-night might finally have a use, though.
It's soooo stupid to have Voodoo require swimming in addition to everything else. And is anyone else having trouble catching Spiny Pufferfish without getting stung?
This - if it's true, of course, which it may not be - is incredible! Someone please confirm this, with screenshots as well.
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Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: Stuff: Dawn of The Living Dead
Peter's got a bit of a penchant for being silly. Don't mind him.
