1) Bridges for transporting livestock, carts, etc. Make it like a high rising bridge so that boats can go through
2) Sleeping should heal a small portion of HHP
3) Maybe people that have started, within 5 days can't be attacked unless they attack something first. That way people will actually enjoy and grow in the game instead of getting mauled at early levels (this is one that I'm conflicting on, it would make the game less lifelike)
4) Give a map button that will expand the map around you for several minimap lengths, just so that you can find things like swamps and maybe a settlement or town.
5) Give a skill that allows you to sense animals off the map that you can't see, but sensing individual animals, like rabbits, boars, bears, foxes, feral sheep, cows and other animals to help spark off some stuff. It can probably be enhanced to make the range longer by the survival skill.
Anyone got something to add?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Damn good Suggestions
Read sticky, use search.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Damn good Suggestions
Seperate different ideas and give them clear topic titles.DatOneGuy wrote:Read sticky, use search.
Basically read the sticky before you post: viewtopic.php?f=5&t=4012
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Damn good Suggestions
what they said, and i would like to see these ideas. but you need to:
burgingham wrote:Seperate different ideas and give them clear topic titles.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby