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deashay
- Posts: 3
- Joined: Wed Jul 14, 2010 1:37 pm
- Location: Poland
Objects names
I have an idea, when you construct something and point at for ex. board, then you have a hint with the name of the product: "board", I think that should work on the map(doesn't mean this little map on the left) too. You point at something and see "a tree" "a dreamcatcher". It would be very useful I think especially at the beginning when you don't know what is what, or something is hidden behind the tree. I had many situations when the boar was hidden behind the tree and only a little part of him was visible and I didn't know what's that ("a boar") : P
"Each time I will come
each time I will be another
the sinner, the saint, your enemy, brother
I shall make you say please
I shall have you on your knees"
each time I will be another
the sinner, the saint, your enemy, brother
I shall make you say please
I shall have you on your knees"
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Objects names
Well for new players this might be helpful, but if this is ever implemented please make sure you can turn it off and on.
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Objects names
Let it show quality, too.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: Objects names
This would be very helpful. Many times when something is behind other object (tree, plants, etc.) and you see only outlines its hard to tell what actually you pointing at by cursor.
It can be implemented so it works only with some key - shift, alt, control, etc.
And showing quality would be just like a dream.
It can be implemented so it works only with some key - shift, alt, control, etc.
And showing quality would be just like a dream.