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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: multiple login thingie
I am planning on making it so that you can be logged in multiple times on the same account simultaneously. It isn't even very hard in itself; it is auxiliary issues that have been keeping me from implementing it. (Nothing that cannot be fixed, but I haven't wanted to do it half-heartedly.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: multiple login thingie
Looking forward to it.
@Onionfighter: I Missed out on the WIP implication of "the possibility" part.
@Onionfighter: I Missed out on the WIP implication of "the possibility" part.
Ignored(29): "Would you like to know more"
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: multiple login thingie
Will this also give the ability to parallel-play the same character?loftar wrote:I am planning on making it so that you can be logged in multiple times on the same account simultaneously. It isn't even very hard in itself; it is auxiliary issues that have been keeping me from implementing it. (Nothing that cannot be fixed, but I haven't wanted to do it half-heartedly.)
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: multiple login thingie
Probably not. Until you are Kwisatz HaderachGranger wrote:Will this also give the ability to parallel-play the same character?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: multiple login thingie
I did consider the idea, of course, but I didn't even manage to come up with any definition of what it would actually mean to do so. ;)Granger wrote:Will this also give the ability to parallel-play the same character?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: multiple login thingie
Would be simple: have 2 (or more) instances run the same toon.loftar wrote:I did consider the idea, of course, but I didn't even manage to come up with any definition of what it would actually mean to do so.Granger wrote:Will this also give the ability to parallel-play the same character?
What is currently streamed to one client is simply distributed to all connected to it.
All input from the clients is joined together and processed FIFO.
hmm.... now for a usecase...
It could make sense for ingame training, so someone else could show you how to actually do stuff with your toon:
like explain how the combat system works by doing actual fighting, or assist newcomers with the option to not only talk them through stuff but showing them.
Other usecase could be shared gatekeepers (so multiple people could login to it to have it open/close the gate) or village ambassadors (party people in 'nople f.ex.).
Granted, the idea is a bit rough. Nevertheless: anyone and constructive comments on it (as usual: please spare me the f-word answers).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Shadowstar009
- Posts: 45
- Joined: Tue Jun 08, 2010 10:42 am
Re: multiple login thingie
Hmm, I guess I assumed that the email was changeable in account settings as well, but it appears I was wrong. Touche.loftar wrote:On the other hand, as long as the original owner's e-mail account isn't cracked as well, he can always use the password reset function to wring himself back in control of the account.Shadowstar009 wrote:As for security, it doesn't really matter either way because if an account password is stolen, the "hacker" can easily change the account password on the HnH website to avoid being logged off by the original owner.