Game Development: Weißbier und Käse.

Announcements about major changes in Haven & Hearth.
trollfairy
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Re: Game Development: Weißbier und Käse.

Post by trollfairy »

We really need mead. It'll put all this excess honey to a good use.
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loftar
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Re: Game Development: Weißbier und Käse.

Post by loftar »

Mead is most definitely coming, and it is highly likely that we'll be adding other beers as well; winemaking will probably also be fleshed out in due time.

As for distilled spirits and, for that matter, gunpowder, it is most definitely far from impossible that it will be coming sooner or later. Both Jorb and I are great admirers of the enlightenment, so we'll let the tech tree rise quite a bit further, but since we need to add new resources fittingly into the existing ones, it'll probably rise rather naturally. We also need another way of aquiring skills, really; right now, it's a bit too easy to do everything (which might also be related to the fact that "everything" isn't too much yet, of course).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
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Re: Game Development: Weißbier und Käse.

Post by sami1337 »

it's starting to become alot of work though.
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kimya
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Re: Game Development: Weißbier und Käse.

Post by kimya »

Gauteamus wrote:I have not tried making wort myself, but from the small icons on the recipe, you get the impression it only needs an empty bucket.

Great update!
yeah, its an empty bucket. i assumed the wort would be produced directly into the bucket.
As for distilled spirits and, for that matter, gunpowder, it is most definitely far from impossible that it will be coming sooner or later.
i dont get it. is it a double negation? sounds more like "itll never come"...
destilled stuff, especially alcohol would also be useful for:

- paint
- wound treating
- candles
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loftar
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Re: Game Development: Weißbier und Käse.

Post by loftar »

kimya wrote:yeah, its an empty bucket. i assumed the wort would be produced directly into the bucket.
Yes, true that. The water is taken from the cauldron by which you need to be to cook wort.
kimya wrote:
As for distilled spirits and, for that matter, gunpowder, it is most definitely far from impossible that it will be coming sooner or later.
i dont get it. is it a double negation? sounds more like "itll never come"...
Yes, it's a double negation. You'll find that it says that "it's not impossible", and emphatically so. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KoE
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Re: Game Development: Weißbier und Käse.

Post by KoE »

loftar wrote: We also need another way of aquiring skills, really; right now, it's a bit too easy to do everything (which might also be related to the fact that "everything" isn't too much yet, of course).
sami1337 wrote:it's starting to become alot of work though.
Coming from a guy who quit for a week, in part, because he felt he'd done everything that wasn't a black skill, I can say it's starting to feel like I'd rather specialize and trade for items outside my focus and dabble instead of being a huge generalist. The fact most of the things I'd like to trade for are baked goods and I'd rather make the rest myself might not quite be in the spirit of the game, though. (though having a small winery / brewery / cheesery-because-this-sounds-really-fun on the side is something I'm quit fond of)

EDIT:

Yeah, meant to say that "everything" is starting to get pretty daunting. Seeing specialization backed up more by mechanics would be quite nice too and can't wait for that to roll around.

Anyway, half-coherent rambling aside, this is the perfect update I never knew I wanted. I'm off to build a quantum mineshaft.
kobnach
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Re: Game Development: Weißbier und Käse.

Post by kobnach »

Thank you. This looks like fun.

I also notice that you've addressed the object duplication bug, at least in part. When the "update in 5 minutes" notice came out, I grabbed a bunch of stuff I wanted duplicated, and saved my character. When I came back on, the stuff was in my inventory, but not in the chest it had come from. Oh well, it was a nice bug while it lasted - when it happened intentionally; really painful when I dupped a few fox hides at the cost of my day's metal production, or similar.
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sami1337
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Re: Game Development: Weißbier und Käse.

Post by sami1337 »

KoE wrote:
loftar wrote: We also need another way of aquiring skills, really; right now, it's a bit too easy to do everything (which might also be related to the fact that "everything" isn't too much yet, of course).
sami1337 wrote:it's starting to become alot of work though.
Coming from a guy who quit for a week, in part, because he felt he'd done everything that wasn't a black skill, I can say it's starting to feel like I'd rather specialize and trade for items outside my focus and dabble instead of being a huge generalist. The fact most of the things I'd like to trade for are baked goods and I'd rather make the rest myself might not quite be in the spirit of the game, though. (though having a small winery / brewery / cheesery-because-this-sounds-really-fun on the side is something I'm quit fond of)
Well you just said the same as i did but longer. Good job.
I only "quit" for about 2 days. But i still logged in. Nothing changed aside from being robbed during that period.

If you're along or with just 2 or 3 people you will indeed want to specialise. Which is the reason why i said it's starting to become alot of work as reply to loftars, you guys need more stuff to do so you can start specialising, post.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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KoE
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Re: Game Development: Weißbier und Käse.

Post by KoE »

kobnach wrote: I also notice that you've addressed the object duplication bug, at least in part. When the "update in 5 minutes" notice came out, I grabbed a bunch of stuff I wanted duplicated, and saved my character. When I came back on, the stuff was in my inventory, but not in the chest it had come from. Oh well, it was a nice bug while it lasted - when it happened intentionally; really painful when I dupped a few fox hides at the cost of my day's metal production, or similar.
It seems to have saved properly this time, yes, but the server crash that apparently came sometime afterward destroyed everything I tried to dupe.

Which is a right bitch. Not that I don't deserve it.
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sami1337
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Re: Game Development: Weißbier und Käse.

Post by sami1337 »

jorb wrote: All cheeses can ultimately be transformed into Gouda, the mother of all generic, bland, pointless and meaningless cheeses. The one that everybody, and, consequently, nobody likes. Consider this a failure to produce something interesting.
Are you saying Gouda's glorie is pointless? You should try some real goudse kaas from the cheese market in gouda. :lol:
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.

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