scents

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Zebnon
Posts: 159
Joined: Fri Apr 09, 2010 12:02 am

scents

Post by Zebnon »

there is some trouble with scents

1) they can`t be removed even if you lawspeaker. Let the lawspeaker/chief/owner to clear area from scents
2) even if i have very low perception*exploration i can find scents of highskilled player. i can relog (or enter-exit house/local) again and again until my low chance to see scents will be realized.

Solution: if your perc*expl twice lower (10—20—30% lower) than thief`s int*stealth, you don`t have any chance to see scents (as with 20*20 for rustroot)
1:2 rate for murder (hardest crime, easy to see) 1:1 rate for thresspassing

And some mechanic that will decrease virtual stealth if you had been seen by someone or stole too much items.

Alternative: scent`s can be tracked only once or twice (they will removed after tracking). If you have low perc*explor, you have a chance to loose all evidence. if you have perc*expl higher than int*stealth of thief, you will have 100% chance to gather scents. Higher perc*explor will increase the amount of collected scents.
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: scents

Post by Onionfighter »

Your alternative can be exploited, but everything else is worth considering.
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sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
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Re: scents

Post by sabinati »

per and exploration don't really matter for seeing scents because like you said, you can just reenter the area to see them. but they do matter when actually tracking.

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