- The website is very slow for some reason, every page takes like 20 seconds to load for me.
- The website layout is terrible. Add some CSS to the website and some more graphics.
- When you start off a pop up window tell you that it is right click to speak would help out beginners.
- A tutorial on character creation would also be a fantastic idea.
- Movement is very buggy and you need to make it completely smooth.
- When the user clicks a location the character should make a path around blocked objects.
- You should be able to click on the map to move long distances.
- You should make the window bigger in size and make the menu at the bottom static (so it can't be minimised).
- It also takes too long to close windows. You need to make it instantly close.
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Lordofdragonss
- Posts: 41
- Joined: Sun Jun 13, 2010 10:47 am
Re: A list of things you need to deal with
+1
You mentioned almost everything I wanted to say!
You mentioned almost everything I wanted to say!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A list of things you need to deal with
Our server is run from my student dorm. It's completely overloaded. We're investigating alternatives.lenton wrote:- The website is very slow for some reason, every page takes like 20 seconds to load for me.
'Add some CSS'? The website already uses CSS. More graphics != Better layout- The website layout is terrible. Add some CSS to the website and some more graphics.
Auxiliary features that are very low on our list of priorities. I agree, of course, that tutorials and other such bling might be worth considering, but this game is... well... not finished yet.- When you start off a pop up window tell you that it is right click to speak would help out beginners.
- A tutorial on character creation would also be a fantastic idea.
Again, server is overloaded.- Movement is very buggy and you need to make it completely smooth.
Would be nice, indeed.- When the user clicks a location the character should make a path around blocked objects.
Yeahumaybe. Depends on what you mean.- You should be able to click on the map to move long distances.
I agree that we should support higher resolutions (I use Pacho's client myself). The main UI must *obviously* be possible to get rid off.- You should make the window bigger in size and make the menu at the bottom static (so it can't be minimised).
Again, server is overloaded.- It also takes too long to close windows. You need to make it instantly close.
... oh, and welcome!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: A list of things you need to deal with
you might wanna look for another game.lenton wrote:- The website is very slow for some reason, every page takes like 20 seconds to load for me.
- The website layout is terrible. Add some CSS to the website and some more graphics.
- When you start off a pop up window tell you that it is right click to speak would help out beginners.
- A tutorial on character creation would also be a fantastic idea.
- Movement is very buggy and you need to make it completely smooth.
- When the user clicks a location the character should make a path around blocked objects.
- You should be able to click on the map to move long distances.
- You should make the window bigger in size and make the menu at the bottom static (so it can't be minimised).
- It also takes too long to close windows. You need to make it instantly close.
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
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Orpheus
- Posts: 85
- Joined: Mon Jun 21, 2010 8:08 am
Re: A list of things you need to deal with
Or come back in say... 2 years? Chances are the project got dropped or it evolved by that time.Skorm wrote:you might wanna look for another game.
H&H Survival 101:
Sarge wrote:No must talky the telephone when no fency and not looky the screeny, bad man come cutty your peepee. Hidy or loggy offy.
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Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: A list of things you need to deal with
This will left him only few months of play. 2012...Orpheus wrote:Or come back in say... 2 years? Chances are the project got dropped or it evolved by that time.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: A list of things you need to deal with
lenton wrote:It also takes too long to close windows. You need to make it instantly close.
Quick note on that one, it's totally possible to have the client be aware of how a close button works and not wait for the server to acknowledge the click.jorb wrote:Again, server is overloaded.
IMO the server shouldn't even be aware that there is a window on the client.
I know though, loftar doesn't want to do it because he reckons it means more UI work. (not true, but that's a long argument)
lenton wrote:- Movement is very buggy and you need to make it completely smooth.
Similar deal here, movement could be made smoother using client prediction without caring about server overload...jorb wrote:Again, server is overloaded.
A tougher problem than the UI but still plenty solved by others.
I don't mean to imply that these should be priorities or anything, just pointing out that the server load shouldn't really be regarded as a show stopper for these things, if you start looking at how to get really high volume on minimal hardware, reducing the impact of the lag is one of the cheapest ways to address it.
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: A list of things you need to deal with
I can think of an exception; containers. How else will the server and other players know a container is in use, therefore unliftable?theTrav wrote:IMO the server shouldn't even be aware that there is a window on the client.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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jorb
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- Location: Here, there and everywhere.
Re: A list of things you need to deal with
@ Trav: Something wrong with the movement interpolation that the client already has? Also, what purpose would it actually serve if the UI was less server dependent? The UI not responding is a good sign the server is not communicating, and I like to know when that happens. Idk. It's more loftar's thing than mine, obviously.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: A list of things you need to deal with
The server needs to know there is a container and it needs to know the container is being lifted or opened. These things however are not ui specific. The server does not need to know that the player has a window open on his screen with some icons and buttons on it as a way of displaying contents.Darkren wrote:I can think of an exception; containers. How else will the server and other players know a container is in use, therefore unliftable?theTrav wrote:IMO the server shouldn't even be aware that there is a window on the client.
The server shouldn't care if it is a window or a list or some crazy 3d cube monstrosity.
The inventory Tetris mechanic complicates that but the principle still applies