Pickling would be a cool new food system. I like aging foods in game like cheese or vinegar.
Pickled onions, carrots, peas, pumpkin, hog balls, eggs. The list goes on.
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sabinati
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Re: Pickling
damn right. i still hope they make a couple ways of vinegar as well, white, apple cider, red wine vinegar, or perhaps some fitting varieties that i don't know of yet. fermented food might be nice as well, rakfisk, sauerkraut, ogórek kiszony, surströmming, cultured milk products such as quark, kefir, filmjölk, crème fraîche, smetana, skyr.
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loftar
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Re: Pickling
I agree. The only real problem is what pickling should actually do. The same thing goes for other preservation techniques, like salting or smoking.
To some degree, of course, pickled/salted/smoked foodstuffs could be specific inputs required by some recipes, but more than that, I think they would gain a real purpose if food actually went bad after some time. In that case, preservation techniques could vastly increase the lifetime of foodstuffs, at the expense of some FEPs from them or something like that. The only thing I am a bit worried about is that food going wasted would just feel grindy like some other kind of upkeep, but I don't really think it would be a vast problem. If anything, food is far too easy to get and store now anyway.
Food wasting would also open an entire new avenue for new kinds of containers or other storage areas that preserve food longer, which could be fun.
To some degree, of course, pickled/salted/smoked foodstuffs could be specific inputs required by some recipes, but more than that, I think they would gain a real purpose if food actually went bad after some time. In that case, preservation techniques could vastly increase the lifetime of foodstuffs, at the expense of some FEPs from them or something like that. The only thing I am a bit worried about is that food going wasted would just feel grindy like some other kind of upkeep, but I don't really think it would be a vast problem. If anything, food is far too easy to get and store now anyway.
Food wasting would also open an entire new avenue for new kinds of containers or other storage areas that preserve food longer, which could be fun.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Avu
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Re: Pickling
Look what you've done! Decay! Hope you guys are happy!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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sabinati
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Re: Pickling
couldn't you just make it be another high-level craft like cheese (by high level here, i mean somewhat time and resource intensive, but with a high payoff)
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martinuzz
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Re: Pickling
Food is indeed pretty easy to acquire, and it is eaten even faster, with the feasting and all.
So I guess adding decay to foodstuffs would not really be a problem in general, as long as it does not decay too rediculously fast.
I'd still like to be able to sell some foodstuffs in my market stands, and not have them go rotten in it before they are bought however.
I can see some problems with certain foodstuffs that are saved up by people that are balancing stats. It would kinda suck if for example, your stock of Jorbonzola rots away, because you didn't eat it for a while, because INT was maxed out, balancing stats.
Or, you just bought a chest of cavebulbs, and find them rotten when you want to steam them.
Food decay, and consequently, methods of preservation could add nice flavour to the game, but it should be thought out well, and not overdone.
Now we need icy terrain, ice-caverns and the possibility to carve out big chunks of ice, to transport to our ice-cellars
So I guess adding decay to foodstuffs would not really be a problem in general, as long as it does not decay too rediculously fast.
I'd still like to be able to sell some foodstuffs in my market stands, and not have them go rotten in it before they are bought however.
I can see some problems with certain foodstuffs that are saved up by people that are balancing stats. It would kinda suck if for example, your stock of Jorbonzola rots away, because you didn't eat it for a while, because INT was maxed out, balancing stats.
Or, you just bought a chest of cavebulbs, and find them rotten when you want to steam them.
Food decay, and consequently, methods of preservation could add nice flavour to the game, but it should be thought out well, and not overdone.
Now we need icy terrain, ice-caverns and the possibility to carve out big chunks of ice, to transport to our ice-cellars
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Potjeh
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