Is there any way to make the in-game text bigger? I have a hard time reading the item descriptions and I can barely read the chat at all.
I tried going fullscreen but it just turns white.
I tried using the pacho client and upping the resolution, but that doesn't actually make anything onscreen bigger, just displays more of the game world at once. In fact, I think it may have made the text smaller.
Any ideas?
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xweetok59
- Posts: 781
- Joined: Thu Jul 15, 2010 8:36 am
Re: in-game text size is too small
That is weird. I have a mini laptop 1024x600, but i can just see the text fine...sneakymarco wrote:Is there any way to make the in-game text bigger? I have a hard time reading the item descriptions and I can barely read the chat at all.
I tried going fullscreen but it just turns white.
I tried using the pacho client and upping the resolution, but that doesn't actually make anything onscreen bigger, just displays more of the game world at once. In fact, I think it may have made the text smaller.
Any ideas?
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Kazekage
- Posts: 16
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Re: in-game text size is too small
redownload it. its the only thing i can think of. going to fullscreen will only blur the words even more.

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kaka
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Re: in-game text size is too small
Not if you have a good old CRT.Kazekage wrote:going to fullscreen will only blur the words even more.
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xweetok59
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Re: in-game text size is too small
What is a CRT?kaka wrote:Not if you have a good old CRT.Kazekage wrote:going to fullscreen will only blur the words even more.
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kaka
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Re: in-game text size is too small
xweetok59 wrote:What is a CRT?
~20-40 kilos of beauty.
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jorb
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Re: in-game text size is too small
This +1kaka wrote:~20-40 kilos of beauty.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: in-game text size is too small
in case you have a TFT monitor with native resolution of 1600x1200 or up you could try to set it in windows to exactly halve of it.
Then you'll have pixels 4 times the size of now, but no aliasing artifacts (since every pixel then will use exactly two per direction) resulting in a sharp image.
Then you'll have pixels 4 times the size of now, but no aliasing artifacts (since every pixel then will use exactly two per direction) resulting in a sharp image.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
