I can possibly see the need for up to three full keyrings worth of keys.
In any case, this idea should def. not be a priority - if locks get added, then the ability to specifically target doors for destruction comes in and the soak on doors drops to a quarter of that compared to the soak on a house and then nobody destroys houses to get at the goodies inside anymore, they just bust down the front door.
Sounds okay, but I'd want belt-based keyrings, wider city gates for wagons, rotatable buildings, and tons of other QoL changes first.
Build a palisade to protect your belongings and then spend 90% of your time behind it. Building the gate gets you a key. Also, enjoy trading for metal if you ever need another copy.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: your house is your house
jorb wrote:Haven aims to be hardcore.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: your house is your house
A few points that should be added
1)Metal doors - If you want is worth keeping, it should take quite a few metal
2)There should be an option for people to either pick the lock or break the door down
1)Metal doors - If you want is worth keeping, it should take quite a few metal
2)There should be an option for people to either pick the lock or break the door down
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: your house is your house
Keys suck, remove them from the game already and don't add more uses for them...
@johnsmith: you can exile players by clicking their hearthfire. Not perfect and we definitely need a list of members from which we can exile them sooner or later (I have been begging for this quite some time, seems it is not that easy to manage).
@johnsmith: you can exile players by clicking their hearthfire. Not perfect and we definitely need a list of members from which we can exile them sooner or later (I have been begging for this quite some time, seems it is not that easy to manage).