Ok so - let's discuss this interesting event here in "my" thread which I willingly allow any moderator to "hijack". I just wasted half an hour of my life reading through the bullshit in the other thread trying to get some info on this.
Basically, what I gathered from the other thread, the crossroads WERE indeed destroyed, JoeBlade took credit for the act, the culprit/s were brought to justice.
A suggestion was made to wall up the crossroads so travelers would get shunted to the outside of the wall but it seems the crossroads are not a full tile so people would still end up inside the wall.
Did I miss anything RELEVANT to the matter?
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Tacheron
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The crossroad in Costantinople destroyed - on topic
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DatOneGuy
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Re: The crossroad in Costantinople destroyed - on topic
Something I wonder and would like to hear from the devs on first is whether or not brickwalling a crossroad or not is allowed?
It would be nice if crossroads were just stronger.
It would be nice if crossroads were just stronger.
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Tacheron
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Re: The crossroad in Costantinople destroyed - on topic
Yes, why not make crossroads hard to break? It's not like they hinder people from raiding (like walls), which seems to be the reason walls are not hardER to break. And perhaps allow them to be removed via government acts, draining authority?
I can't think of a reason for someone not belonging to a village the crossroads links to would try to destroy it, other than griefing. And "I wanted for people to walk more to see the beauty of the HnH world" argument doesn't work, sorry
I can't think of a reason for someone not belonging to a village the crossroads links to would try to destroy it, other than griefing. And "I wanted for people to walk more to see the beauty of the HnH world" argument doesn't work, sorry
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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ciroth
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Re: The crossroad in Costantinople destroyed - on topic
Actually sounds like a good idea if you have like several L.Chest full of signs...DatOneGuy wrote:Something I wonder and would like to hear from the devs on first is whether or not brickwalling a crossroad or not is allowed?
It would be nice if crossroads were just stronger.
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DatOneGuy
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Re: The crossroad in Costantinople destroyed - on topic
Sadly as far as 'nople goes, you never know when you'll need more, and in such a case you don't necessarily turn people down from getting them.ciroth wrote:Actually sounds like a good idea if you have like several L.Chest full of signs...DatOneGuy wrote:Something I wonder and would like to hear from the devs on first is whether or not brickwalling a crossroad or not is allowed?
It would be nice if crossroads were just stronger.
A charterstone would probably work but would bring some problems since it's more on a per character basis, it'd be a good idea in general for anyone else trying to setup a trade city.
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Tacheron
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Re: The crossroad in Costantinople destroyed - on topic
Hm...correct me if I'm wrong, but isn't a charterstone only used so that new characters could be created there? In which case it wouldn't serve the same purpose the crossroads do...or has the wiki failed yet again? 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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Thurrok
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Re: The crossroad in Costantinople destroyed - on topic
A charterstone can be used to give a character a new "Travel to" option in Adventure->Travel. Also, if charterstones are only enabled on occasion and stay disabled for most of the time, they stop being a security risk.
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EnigmaAlpha
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Re: The crossroad in Costantinople destroyed - on topic
Constantinople, being practically the centre of the world at this point, would be a wonderful place for a charterstone. Naturally, you don't leave the thing inside. Drop it a short distance outside the range of your claimed area. You may find that Constantinople will become even more popular for all the little villages popping up around it! I can only imagine how awesome it would be to have some sort of naturally urban centralised area in the centre of the world.
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Sarge
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Re: The crossroad in Costantinople destroyed - on topic
That was world 2 and it was a mess. All natural resources destroyed in the area. However, when boats were added it drastically started changing the situation, I just don't know if it will be enough... with auto-forest replenishment added, it might just cut it.EnigmaAlpha wrote:Constantinople, being practically the centre of the world at this point, would be a wonderful place for a charterstone. Naturally, you don't leave the thing inside. Drop it a short distance outside the range of your claimed area. You may find that Constantinople will become even more popular for all the little villages popping up around it! I can only imagine how awesome it would be to have some sort of naturally urban centralised area in the centre of the world.
factnfiction101 wrote:^I agree with this guy.
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juhubert
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Re: The crossroad in Costantinople destroyed - on topic
actually, this has been discussed a couple of times and the last few times we decided against it. due to forest respawn it might be worth considering another time. we will have to discuss it with the villages near Constantinople tho, because this could easily spoil the surrounding and we don´t want to set things like this right before our neighbours nose. this is not the way we act, tho some people might think otherwiseEnigmaAlpha wrote:Constantinople, being practically the centre of the world at this point, would be a wonderful place for a charterstone. Naturally, you don't leave the thing inside. Drop it a short distance outside the range of your claimed area. You may find that Constantinople will become even more popular for all the little villages popping up around it! I can only imagine how awesome it would be to have some sort of naturally urban centralised area in the centre of the world.
and for the CR - we are working on a solution and think, we got close to a practical one.
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