The ability to remove crops

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ViciousGamer04
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

The ability to remove crops

Post by ViciousGamer04 »

Would be nice to have the ability to remove a misplanted crop before it's finished growing. Sometimes H&H lags and it's kind of annoying to plant in the wrong plot.
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: The ability to remove crops

Post by DatOneGuy »

No thanks, I love the griefing potential.

When you see the planted wheat lag fields, you'll know I've been there.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: The ability to remove crops

Post by SacreDoom »

The DoG is a baaaaaaaaaaaaaaad mann!

I support the idea, trough.
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TrooPeRZz
Posts: 326
Joined: Tue Mar 23, 2010 9:01 pm

Re: The ability to remove crops

Post by TrooPeRZz »

+1
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Uriel
Posts: 757
Joined: Fri May 28, 2010 5:00 pm

Re: The ability to remove crops

Post by Uriel »

this idea was sugested before.. stil a good idea, as well as removing trees at 1st stade of growth q;
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ViciousGamer04
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

Re: The ability to remove crops

Post by ViciousGamer04 »

Uriel wrote:this idea was sugested before.. stil a good idea, as well as removing trees at 1st stade of growth q;
Yeah, I figured as much. I am surprised it hasn't really been implemented yet...
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: The ability to remove crops

Post by DatOneGuy »

ViciousGamer04 wrote:
Uriel wrote:this idea was sugested before.. stil a good idea, as well as removing trees at 1st stade of growth q;
Yeah, I figured as much. I am surprised it hasn't really been implemented yet...
Because it's a terrible idea, leave me to grief!
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ViciousGamer04
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

Re: The ability to remove crops

Post by ViciousGamer04 »

DatOneGuy wrote:
ViciousGamer04 wrote:
Uriel wrote:this idea was sugested before.. stil a good idea, as well as removing trees at 1st stade of growth q;
Yeah, I figured as much. I am surprised it hasn't really been implemented yet...
Because it's a terrible idea, leave me to grief!
Lol, eh...
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Shafin25
Posts: 28
Joined: Sun Apr 25, 2010 8:25 am

Re: The ability to remove crops

Post by Shafin25 »

Just let the crops grow.
I mean, you'd get another seed or seeds based on your beliefs.
Removing crops is bad since I get the feeling Jorb and Loftar will make it you can't recover the seed :/
Why make a new character when you wish to join a friend? Just walk on and never give up! When you do, you'll have realised you arrived.
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Darkren
Posts: 364
Joined: Wed Feb 03, 2010 5:36 pm

Re: The ability to remove crops

Post by Darkren »

Next time I grief someone, I'll do it using a backpack, merchant's robe and dual q30+ adventurer's sacks full of low quality pumpkin seed-filled seedbags and a metal plow. In a boat with a large chest full of more seedbags.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil

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