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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: RoB problem
Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Antique
- Posts: 33
- Joined: Wed Jul 15, 2009 12:45 am
Re: RoB problem
But here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.Jfloyd wrote:Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: RoB problem
My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.
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Antique
- Posts: 33
- Joined: Wed Jul 15, 2009 12:45 am
Re: RoB problem
And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: RoB problem
No, I was just talking about hunting lv 1 foxes for when ever I need food.....Antique wrote:But here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.Jfloyd wrote:Colbear, I make 4000LP after 20 minutes of hunting. It's not that much.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: RoB problem
20 minutes earns me 10k at least.Antique wrote:And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.
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Antique
- Posts: 33
- Joined: Wed Jul 15, 2009 12:45 am
Re: RoB problem
Yes, but you can smash down entire villages by sneezing.Raephire wrote:20 minutes earns me 10k at least.Antique wrote:And I wasn't saying that hunting is the only source of LP. You can make plenty of LP by simply clear-cutting forests, and if you are actively grinding for LP 10,000 is nothing.Malicus wrote:My nature character gets tons of LP, and he ain't a hunter. Hunting isn't the only source of a lot of LP.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: RoB problem
You make quite decent LP doing mining / farming / crafting tasks, the primary benefit being that you're getting reliable LP and at substantially less risk than hunters (although their risk is currently close to un-measurable until path finding happens).Antique wrote:here is the problem: Not everyone is a hunter. hunting gives massive LP, but a lot of people prefer to say, work in the mines trying to stockpile wrought iron and coal for steel crucibles. Or they are focused on processing the leather FOR that towns hunters, and so on. Too many people act like the main goal of this game is to be a hunter fist-fighting bears in their off time while bench pressing supermodels.
The way that many crafting tasks like tanning leather and arranging silk worms don't give LP is a bit of a drag, but it's kind of offset by the large LP you get for crafting said leather into things.
You shouldn't criticize the LP gain ratios until you've actually done some statistical analysis on it. Unfortunately that requires a lot of discipline in actually doing the work, timing, and capturing results.
But yeah, 4000 LP isn't tons and tons for an advanced player (because of access to high LP reward crafting) but is a fair bit to a really new player.
My heart doesn't really go out to someone who just wanted to see if it was possible to stop all other new people from playing as his first action though. We've had plenty of other 'wall in' tests done
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: RoB problem
I would LOVE a dev to confirm this, so when I crash the server to dupe the hell out of shit I won't have it taken away from me.theTrav wrote:Well, it's been tested now. Dev's don't refund on goods lost in testing, nor do they remove ill gotten gains from testing.
If you didn't want to lose your LP you should have removed your claim after placing it and PMed the dev's to let them know it could be done.
Was the basket wall also testing? Lol Goons
As an aside, this can sort of be corrected by a group of established characters, however they'd need to build a village totem very close to the RoB, and leave some crime scents around so I can't really see it being worth their while...
All of this will probably become a non issue when the dev's implement public village spawns, that's a fair bit off for the moment.
Please could you get a dev to post this for us?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: RoB problem
Just a heads up, when I went to take a look at this, the claim over RoB remained invisible even after clicking that little "show claim" button.
i dont know why
i dont know why
Last edited by Jackard on Mon Jul 20, 2009 12:15 am, edited 1 time in total.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”