I can repeatedly eat from a container (chest, cupboard) with it staying open.
But when i drink something from it it'll close and i have to reopen it.
Would be nice if it would stay open when drinking too.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Drinking from container closes it, eating dosn't
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Drinking from container closes it, eating dosn't
+1
I am annoyed by this all the time, no idea why I haven't made a thread for this by now.
Want this to stay in the bug section or should I better move it to the C&I?
I am annoyed by this all the time, no idea why I haven't made a thread for this by now.
Want this to stay in the bug section or should I better move it to the C&I?
-
Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Drinking from container closes it, eating dosn't
Very good suggestion Granger, I get annoyed by that as well, it takes so much longer than it should take to drink multiple times right now.

Even though it isnt my thread, this is C&I, no question, so moveburgingham wrote:+1
I am annoyed by this all the time, no idea why I haven't made a thread for this by now.
Want this to stay in the bug section or should I better move it to the C&I?
-
burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Drinking from container closes it, eating dosn't
Well I still let granger decide, besides loftar seems to look in here more often than in the C&I. The containers close everytime you do something where the hourglass appears btw, so crafting closes containers as well.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Drinking from container closes it, eating dosn't
Tbh, i'm also not that sure where this should be.
I see it as a kind-of bug related to drinking.
I have my H&H free weekend (to gather the strength i need next week to then track down and kill all those who think that now would be the time to do things they shouldn't do), so currently i can't test if eg. a cauldron is deactivated when drinking something (from avatar inventory).
Maybe someone here could test it and post the result, so i can decide if C&I or Bugs is appropriate?
I see it as a kind-of bug related to drinking.
I have my H&H free weekend (to gather the strength i need next week to then track down and kill all those who think that now would be the time to do things they shouldn't do), so currently i can't test if eg. a cauldron is deactivated when drinking something (from avatar inventory).
Maybe someone here could test it and post the result, so i can decide if C&I or Bugs is appropriate?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Drinking from container closes it, eating dosn't
Maybe because it is obvious that I'm already painfully aware? ;)burgingham wrote:I am annoyed by this all the time, no idea why I haven't made a thread for this by now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Drinking from container closes it, eating dosn't
I failed at mindreading. Again.loftar wrote:Maybe because it is obvious that I'm already painfully aware?burgingham wrote:I am annoyed by this all the time, no idea why I haven't made a thread for this by now.
Damn.
Well, since you're aware of this i think this thread has expired in its usefulness.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Drinking from container closes it, eating dosn't
Well, for the record -- the reason why it happens is because both looking into containers and drinking is time-extent actions, and I've generally made sure that no two such actions can be performed at the same time so as to not conflict. Eating, on the other hand, is instantaneous and thus couldn't really conflict with anything anyway, so it doesn't interrupt such actions. I do have a method thought out (but obviously not yet implemented) for the extension of that system to allow for certain classes of actions to be carried out simultaneously, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Drinking from container closes it, eating dosn't
Having a cauldron 'open' (active interface) dosn't interfere with cooking tea (which seems to be time-extent)...loftar wrote:Well, for the record -- the reason why it happens is because both looking into containers and drinking is time-extent actions, and I've generally made sure that no two such actions can be performed at the same time so as to not conflict. Eating, on the other hand, is instantaneous and thus couldn't really conflict with anything anyway, so it doesn't interrupt such actions. I do have a method thought out (but obviously not yet implemented) for the extension of that system to allow for certain classes of actions to be carried out simultaneously, however.
So why does having something with an inventory (containers, kiln, oven) opened have to be time-extent actions - especially since another toon can have the container open at the same time (unlike a cauldron) and mess with the contents?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020