So, when I chopped a whole in our palisade to insert a gate, I saw red - damage I mean. Well today I got suspicious; I've repaired the loom every day for a week or so, and no palisade damage yet. I clicked repair on a random piece of the wall, and instead of being a no-op (no damage) it told me I needed repair materials. Now I guess I have to go round clicking every square of the palisade. This will get old fast.
Also, while I'm pointing out issues with repair, how about telling us how many of whatever are needed, not just _a_ block of wood or _a_ bar of iron. Last night I walked back and forth several times to a damaged cauldron, because it had claimed I needed (one) bar of cast iron. (At least its damage was visible, sort of. Though the truth is I only spotted it when I went to make wort.)
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Invisible Damage
The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Invisible Damage
It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
It seems that decay is in to prevent the world being flooded with abandoned stuff rather than to slow them down so this seems like a good way to get the best of both.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: Invisible Damage
How much damage can a palisade take anyway, and how is that related to the amount of material required for repair? I believe a palisade section costs 3 blocks to build. A not-damaged-enough-to-show section costs one block to repair. I'd have concluded from this that a section could take at most 2 repairable damage hits - the third one would destroy it. I conclude this is not so, but don't want to let a piece of palisade rot just to find out the details.jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Invisible Damage
The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Invisible Damage
I think he means that it would still cost materials if someone were to take a thwack at it. : ) Besides, are we really worried about inflation at this point? It just becomes tedious maintaining a wall. Games are supposed to be funtheTrav wrote:The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.
i guess they never miss huh
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Invisible Damage
From now on you're on wall repair duty. All wall sections are damaged enough to be repaired.theTrav wrote:The decay and repair mechanism is a good resource sink to prevent inflation, I'm against changing it to a model that doesn't require maintenance spend.Delamore wrote:It would be nicer if below a certain percentage of damage that is not inflicted by players, you could just repair it without any materials.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Invisible Damage
A shitload of decay, eh? How many shitloads, exactly, are in a Metric Assload?jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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tp1212
- Posts: 52
- Joined: Fri Jul 10, 2009 2:35 pm
Re: Invisible Damage
... we should add actual value's to those on the wiki.niltrias wrote:A shitload of decay, eh? How many shitloads, exactly, are in a Metric Assload?jorb wrote:The amount of red is obviously related to the amount of damage sustained. The palisade can take a shitload of decay hits before it's destroyed, so it takes a while for the damage to actually show. Far from optimal, but nothing I would consider super critical either.
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Invisible Damage
Should not be too hard to figure out right? Just have an alt destroy a backet and remember how may phases there are.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.