-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Minimap: Remove Outlines Between Terrain Types
On the minimap the black lines between terrain types should be removed. This is necessary because the new terrain spawning is dramatically increasing the surface area between terrain types. This means there is a huge amount of the black lines between the terrain on the minimap, which adds to the cluttered appearance. The lines around stone tiles could be kept, but anything that changes types by itself should probably be borderless.
Cheerleader
-
Machenoid
- Posts: 185
- Joined: Sun Jul 12, 2009 9:12 pm
Re: Minimap: Remove Outlines Between Terrain Types
While we're on the subject of improving minimap readability and clarity:
- » Reduction of trees to 1-pixel colored dots, color based on general tree type (Color A, 1 log. Color B, 2 logs. Color C, 3 logs)
» Player position to a CRISP 5-pixel X which is unambigiously centered directly on the players position
» Houses reduced to their footprint dimensions as the hollow box outline, so you can see if they are on paved ground or not
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
-
Gilbertus
- Posts: 174
- Joined: Thu Jun 03, 2010 4:29 pm
- Location: Poland
Re: Minimap: Remove Outlines Between Terrain Types
+1
Outlines on few tiles of grass spawning everywhere just look ugly and map is not readable.
Outlines on few tiles of grass spawning everywhere just look ugly and map is not readable.
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Minimap: Remove Outlines Between Terrain Types
Don't think this would be a good thing.Machenoid wrote:While we're on the subject of improving minimap readability and clarity:
Reduction of trees to 1-pixel colored dots, color based on general tree type (Color A, 1 log. Color B, 2 logs. Color C, 3 logs)
1) The minimap is not a "tell all". (also. Tree's don't show on in-game created (regional I think) maps.)
2) Information is only useful so long you don't end up with a information overload case.
-- practical: adding additional color's per tree type will need to be clearly distinguishable, for all ground types that they might grow on, or other wise it will not be useful
I see your only interested in the "how many logs" tree information. But thats just only one aspect of tree's. what about the others aspects.
The only time where it would make sens (to me at least) if you could remove other information. and only show a tree related area map. (information management.)
Ignored(29): "Would you like to know more"
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Minimap: Remove Outlines Between Terrain Types
While Onionfighter's thread is being jacked (+1 from me on OP btw)
Alignment of the minimap direction to the screen would also be nice. Arguable maybe, but I would prefer it this way.
Alignment of the minimap direction to the screen would also be nice. Arguable maybe, but I would prefer it this way.
factnfiction101 wrote:^I agree with this guy.
-
Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Minimap: Remove Outlines Between Terrain Types
+1 to OP.
Additional ideas: show brickwalls/palisade on minimap
Additional ideas: show brickwalls/palisade on minimap
What if Rosa Parks had a car?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Minimap: Remove Outlines Between Terrain Types
i agree with the OP and only the OP
-
mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Minimap: Remove Outlines Between Terrain Types
(Left to right)
1) Original.
2) Flat merge.
3) Little fathering. (no real difference.)

(trees and others ground elements ignored.)
No border at all don't really work in my view. Grass and Forest are to similar in color, so they just merge into a flat green area.
(but I might be to used to the borders for the moment.)
---
Just a less bold/dark border mock-up.

(Left to right: 1) Original, 2) medium, 3) Light, 4) Flat.)
1) Original.
2) Flat merge.
3) Little fathering. (no real difference.)

(trees and others ground elements ignored.)
No border at all don't really work in my view. Grass and Forest are to similar in color, so they just merge into a flat green area.
(but I might be to used to the borders for the moment.)
---
Just a less bold/dark border mock-up.

(Left to right: 1) Original, 2) medium, 3) Light, 4) Flat.)
Last edited by mvgulik on Wed Aug 11, 2010 4:57 pm, edited 1 time in total.
Ignored(29): "Would you like to know more"
-
Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Minimap: Remove Outlines Between Terrain Types
Thanks for the visuals. I think lighter borders would work too.
Cheerleader
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm