Nature/Industrial Influences

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Krakatoah
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Nature/Industrial Influences

Post by Krakatoah »

As far as i know, the nature/industrial belief effects your productivity in those areas depending on how much you add to the scale, like Nature-aligned hearthlings have better luck overall with unraveling Silk Cocoons, whilst Industrial hearthlings have a field day at the forge as they produce out wrought iron after wrought iron from blooms...

However, i want to know EXACTLY what parts the belief slider influences, like for example, will a Nature hearthling, provided he has the steel crucible, with Wrought irons, Charcoals, time and security so some thieving hands wont pinch the iron in the process....be able to make steel bars at the same rate as a more industrialised hearthling?

Thank you in advance.
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Blaze
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Re: Nature/Industrial Influences

Post by Blaze »

Alright, the slider affects:

Getting cast iron from ore: Full Nature - 5%, Full Industry - 20%
The efficiency of harvesting crops.
Chance of getting wrought iron from bloom: Full Nature - 0%, Full Industry - 66%
Silk filaments when unraveling cocoons: Full nature - 2 per cocoon, Full industry - 0 per cocoon.

Steel is always 100%, provided the crucible doesn't go out.
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Krakatoah
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Re: Nature/Industrial Influences

Post by Krakatoah »

Alrighty, thanks.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe - Albert Einstein
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Laremere
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Re: Nature/Industrial Influences

Post by Laremere »

You forgot trees.
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Blaze
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Re: Nature/Industrial Influences

Post by Blaze »

I knew I was forgetting something...

Germinating sprouts, while I do not know of the exact percentages, I'm pretty sure it's the nature equivalent of getting wrought iron.
Full nature: 66% Full industry: 0%
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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sami1337
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Re: Nature/Industrial Influences

Post by sami1337 »

I wonder if germinating wheat is also effected by nature.
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Krakatoah
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Re: Nature/Industrial Influences

Post by Krakatoah »

sami1337 wrote:I wonder if germinating wheat is also effected by nature.
It isnt affected, i can fill a table with wheat seeds and come back after a period of time to see all 16 of the seeds germinated and ready for some kiln blasting.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe - Albert Einstein
Malicus
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Re: Nature/Industrial Influences

Post by Malicus »

Blaze wrote:I knew I was forgetting something...

Germinating sprouts, while I do not know of the exact percentages, I'm pretty sure it's the nature equivalent of getting wrought iron.
Full nature: 66% Full industry: 0%
Wrong. When I played my full industry character, he usually got at least one sprout out of a batch of 12. And I haven't seen one fail on my nature character for quite a while. So... I'd guess it's more like full nature is 100% or 99.9% and full industry is somewhere around 10%.
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Laremere
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Re: Nature/Industrial Influences

Post by Laremere »

I can second that, I've never got a fail with my nature character. Also, nature only takes 4 ingame hours, while industry take 12 ingame hours I believe.
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Colbear
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Re: Nature/Industrial Influences

Post by Colbear »

Does this make wheat germinate faster?

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