As of now, trading (outside of stalls) is done entirely on the honor system, you have to trust that the other guy isn't going to grab the crate and teleport away without upholding their end of the deal. I realize that the devs may actually want us to be able to do this, but otherwise, here's what I'm thinking.
When you right click on someone, among the other options would be one that says 'Trade'. You click it, the other person gets a window asking if they want to trade with you. They click yes, you approach each other, and a window appears. It looks like the normal inventory window, except with 2 sections. You put items from your inventory into the section on the left, and can see what your partner has put in in the section on the right.
At the bottom of the window there would be three buttons. The first is 'Trade', which you click when you agree with the swapping of what is in the two windows. When both players have clicked it, you can then transfer the items to your inventory from the other window, but can't touch the ones from the left now.
The second button is 'No Deal' or something to that effect, which cancels your having clicked the agreement button. This is for when you've clicked it accidently, or the other player has changed what they put in their side after you clicked 'Trade'.
The third button cancels the trade and puts the items back in your inventory.
This will stop dishonest traders (apart from those dealing in carry items), who don't leave a scent.
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Professor_Mindscape
- Posts: 29
- Joined: Sun Jul 11, 2010 5:26 am
- Location: Most definitely the wrong one
Trading Window
Never trust a man who, when left alone in a room with a tea cozy, doesn't try it on - Billy Connolly
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Trading Window
This has been suggested before and its not going to be implemented. You said it right in the first section, the devs want there to be a level of trust involved in trading.
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Percival
- Posts: 64
- Joined: Thu Aug 12, 2010 7:15 am
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Trading Window
There should also be trade limits to prevent RWT.

Possible interface?

Possible interface?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Trading Window
No thank you on all accounts.
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Percival
- Posts: 64
- Joined: Thu Aug 12, 2010 7:15 am
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Trading Window
The amount of loss/gain you can have per trade is going to be dependent on how many quest points you have (once they're implemented), also you need to be paying to complete all the quests so it's going to be bringing in more revenue to go towards a better server!Sarchi wrote:There should also be trade limits to prevent RWT.
Possible interface?
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
