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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Thoughts on Trading
Perhaps that's a little too specific
. What we need is some way to make trading viable again.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Thoughts on Trading
Actually, that sounds great!
It would certainly keep people from being able to grow everything at one place. Though that basically confines production of nature products and no metalworking stuff.
It would certainly keep people from being able to grow everything at one place. Though that basically confines production of nature products and no metalworking stuff.
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Thoughts on Trading
The travs suggestions are better than a simple lattitude equation, because they can be implemented in a randomised fashion for the ever expanding map design.
This kind of thing is definitely a good idea. In particular, I'm looking forward to a greater range of minerals, where specific types of minerals can only be found in certain mines. One village might spring up around a copper mine, and another around a silver mine, and yet another around an iron mine.
However, I think that to a great extent trading could be facilitated by implementing specific skill % that are increased through use of said skill after it has been initially purchased. If, by spending a lot of time on a specific ask, I can become a master at it, producing goods of higher quality, then that is a trade incentive. For example, I could become a master brewer by focusing on that task specifically, and then trading my higher quality goods for all the other basics that I want. Because my beer is such good quality, hence, valuable, it is more useful for me to spend my time at that task, rather than spread out over managing a whole farm.
As the saying goes, jack of all trades, master of none.
This kind of thing is definitely a good idea. In particular, I'm looking forward to a greater range of minerals, where specific types of minerals can only be found in certain mines. One village might spring up around a copper mine, and another around a silver mine, and yet another around an iron mine.
However, I think that to a great extent trading could be facilitated by implementing specific skill % that are increased through use of said skill after it has been initially purchased. If, by spending a lot of time on a specific ask, I can become a master at it, producing goods of higher quality, then that is a trade incentive. For example, I could become a master brewer by focusing on that task specifically, and then trading my higher quality goods for all the other basics that I want. Because my beer is such good quality, hence, valuable, it is more useful for me to spend my time at that task, rather than spread out over managing a whole farm.
As the saying goes, jack of all trades, master of none.