Yeah, that's the main idea of what we're about to do. Dunno if we'll really succeed, but uhm..juhubert wrote:you aue assuming correct. since the supergrids are lone maps in itself, just stitched together. so you won´t find any river, mudflat, cliffs or similar crossing the borders between supergrids, so your best bet would be to bouild a road on the very border.
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L0ckAndL0ad
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- Joined: Thu Apr 29, 2010 11:06 pm
Re: Mirgorod village official thread
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L0ckAndL0ad
- Posts: 95
- Joined: Thu Apr 29, 2010 11:06 pm
Re: Mirgorod village official thread
Mirgorod news here.
Mirgorod road-builders have reached the eastern border of their SG and now are heading towards Central Grids.
Yeah, we've made it this far. It's been a hard and hot days IRL, so there was nothing much of roading building lately, but yesterday we managed to push beyond the little desert out there and reached the SG border.
Pictures are clickable!

"Nothing stands on our way" %)

"Such a mess"

"Mirgorod - to the West, Central Grids - to the South".
We're still not sure about the road fencing. Usual fencing is very hard to maintain - decay period isn't that small, but if you gotta go there and repair thousands of the small parts of it - it's gonna be painful. So we're working with 2 tiles wide grass borders now. It's better than nothing, and won't decay. We've been thinking about using trees for that purpose, but.. It could be pain in the ass too. Maybe somebody would suggest anything about not-deacaying-good-looking-easy-to-build-no-need-to-maintain-road-fencing? We'll be glad to hear something from you guys out there.

Here's the road map(sorry for bad photoshop drawing, had no time to update the actual map), click to see it in full-scale.
L0ck became a chieftain!
While Rigeborod was away for some time, Atron made me a chieftain. I really needed to build some crossroads around and to add some signs to em, but always asking Atron/Rige to do that wasn't the good option. The Inauguration was basically a pure formality, cuz all the time I was doing stuff chieftains usually do. Haven't heard anything from Rigeborod yet, but we'll hope he won't be mad cuz of this. ^_^'
Guys framing Mirgorod.
I should repeat things i've said earlier in this thread.
If there're some scents which are leading to Mirgorod then you're always welcome to do something about it - to write in our official thread, to make another one, to send some pm to me, to break into our walls, whatever. But if there's no scents or other evidence - don't waste our time. Mirgorod is a peaceful village and won't do anything bad. Yes, we've killed some thiefs once, and also killed one intruder who was trying to get into our village without permission. But we don't raid/kill/steal for no reason. Never. And never will. So, "scents or gtfo".
Some scents under Mirgorod walls.
Yeah, we've found some lately. Theft scents. I'm not really sure, but I assume it was left by some guys teleported to our village and dropped their boats in the water, but couldn't take it back. Scents were leading to the South, for more than 1sg away from our village. We haven't traced it all the way down, but i guess there's no point of it. But next time please contact us if you left the scents by some reason like this so we won't waste our time tracking it.
Thank you for reading this. Feel free to respond here.
Mirgorod road-builders have reached the eastern border of their SG and now are heading towards Central Grids.
Yeah, we've made it this far. It's been a hard and hot days IRL, so there was nothing much of roading building lately, but yesterday we managed to push beyond the little desert out there and reached the SG border.
Pictures are clickable!

"Nothing stands on our way" %)

"Such a mess"

"Mirgorod - to the West, Central Grids - to the South".
We're still not sure about the road fencing. Usual fencing is very hard to maintain - decay period isn't that small, but if you gotta go there and repair thousands of the small parts of it - it's gonna be painful. So we're working with 2 tiles wide grass borders now. It's better than nothing, and won't decay. We've been thinking about using trees for that purpose, but.. It could be pain in the ass too. Maybe somebody would suggest anything about not-deacaying-good-looking-easy-to-build-no-need-to-maintain-road-fencing? We'll be glad to hear something from you guys out there.

Here's the road map(sorry for bad photoshop drawing, had no time to update the actual map), click to see it in full-scale.
L0ck became a chieftain!
While Rigeborod was away for some time, Atron made me a chieftain. I really needed to build some crossroads around and to add some signs to em, but always asking Atron/Rige to do that wasn't the good option. The Inauguration was basically a pure formality, cuz all the time I was doing stuff chieftains usually do. Haven't heard anything from Rigeborod yet, but we'll hope he won't be mad cuz of this. ^_^'
Guys framing Mirgorod.
I should repeat things i've said earlier in this thread.
If there're some scents which are leading to Mirgorod then you're always welcome to do something about it - to write in our official thread, to make another one, to send some pm to me, to break into our walls, whatever. But if there's no scents or other evidence - don't waste our time. Mirgorod is a peaceful village and won't do anything bad. Yes, we've killed some thiefs once, and also killed one intruder who was trying to get into our village without permission. But we don't raid/kill/steal for no reason. Never. And never will. So, "scents or gtfo".
Some scents under Mirgorod walls.
Yeah, we've found some lately. Theft scents. I'm not really sure, but I assume it was left by some guys teleported to our village and dropped their boats in the water, but couldn't take it back. Scents were leading to the South, for more than 1sg away from our village. We haven't traced it all the way down, but i guess there's no point of it. But next time please contact us if you left the scents by some reason like this so we won't waste our time tracking it.
Thank you for reading this. Feel free to respond here.
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Skorm
- Posts: 925
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Re: Mirgorod village official thread
That guy whit the D helm and black cape remminds me of the screenshot on the raid to croatia........... 
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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L0ckAndL0ad
- Posts: 95
- Joined: Thu Apr 29, 2010 11:06 pm
Re: Mirgorod village official thread
Yeah, we just made some 11x100 tile road to make those screenshots, and all other time spend raiding villages and eating little babiesSkorm wrote:That guy whit the D helm and black cape remminds me of the screenshot on the raid to croatia...........
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Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Mirgorod village official thread
you by any chance got another 2-3 guys whit b12´s ? and one of em used a necro robe, they also speaked russian 
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Mirgorod village official thread
hahaha, just messing whit you,
, keep the "hard" work 
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Mirgorod village official thread
Let me know when your road crosses into D2, Lock. We'd love to help extend it.
loftar wrote:You do appear to need a good trolling.
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L0ckAndL0ad
- Posts: 95
- Joined: Thu Apr 29, 2010 11:06 pm
Re: Mirgorod village official thread
It's gonna be hard to tell without having a map where we'd be, but, yeah, we'll figure something out.barra wrote:Let me know when your road crosses into D2, Lock. We'd love to help extend it.
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crfernald
- Posts: 446
- Joined: Sun Jul 04, 2010 2:19 pm
- Location: on a house whit a computer
Re: Mirgorod village official thread
Your vile russian scum village has been vanquished. Your stolen goods are forfeit. Now witness the firepower of this fully ARMED and OPERATIONAL battle station.
